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Subject: Better cube denominations rss

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Wim van Gruisen
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Metallic cubes come in denominations of 1, 5 and 10.
Exchanging heat for a temperature increase, or plants for a greenery, costs 8 cubes. That means that you have to pick up eight bronze cubes, or one silver cube and three bronze cubes, or one gold cube and take two bronze ones in exchange.

Life would be a bit simpler if the cubes were worth 1, 4 and 8. A greenery just costs one gold cube then, or two silver cubes.
I'll be trying this next time I play the game. It makes for just a bit less hassle.
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Jon Ben
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Is your plan to have the same denominations apply to all locations?

If so, you might try 1, 4, 10 instead. Just don't use the 10s in the greenery and heat areas. The 10s are really nice when you're making 40+ credits, more intuitive than needing to divide by 8.

Honestly though I think the oddity of either system will trip people up more than it will save anyone the effort of moving a couple of cubes. The 1, 5, 10 system is deeply ingrained. Moving away from that without labelled tokens is inviting disaster
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Loren Cadelinia
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1,3,5 is also a commonly used denomination. I feel it would be a good compromise.

-You'd be able to get to 8 easily using just 2 cubes.
-You can do multiples of 5 and therefore 10 easily when paying higher card costs.
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Örjan Almén
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I believe that the nomination of 1, 5 and 10 is there for two reasons; 1) these are standard nominations on coins and bills which makes people comfortable counting with them. 2) for a lower nomination of the gold, there needs to be lots more gold cubes, which also makes them feel a lot less valuable. If you have fewer cubes in high nomination they feel more precious, which in turn would change the feeling of buying a high cost card.
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Robert Clevidence
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Life be a lot simpler around the globe if humans used base 12 instead of base 10 (for example, a 10 pack of something is evenly divisible just 2 ways, a 12-pack, 4 ways). I think the chance of that taking off is about as good as any game deviating from 1, 3/5, 10 denomination system, however.
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Florian Ruckeisen
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Whymme wrote:
I'll be trying this next time I play the game. It makes for just a bit less hassle.

Just so long as noone at the table gets confused, more power to you!
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Wim van Gruisen
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Clevider wrote:
Life be a lot simpler around the globe if humans used base 12 (for example, a 10 pack of something is evenly divisible just 2 ways, a 12-pack, 4 ways) instead of base 10. I think the chance of that taking off is about as good as any game deviating from 1, 3/5, 10 denomination system, however.

Yeah. I've been trying to convince my local FLGS that that €10 bill should really be €12, but up to now they've not fallen for it.
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Ken Chaney

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Clevider wrote:
Life be a lot simpler around the globe if humans used base 12 (for example, a 10 pack of something is evenly divisible just 2 ways, a 12-pack, 4 ways) instead of base 10. I think the chance of that taking off is about as good as any game deviating from 1, 3/5, 10 denomination system, however.


Clevider, While I agree with the impulse, as a practical matter I'd rather not take off my shoes to "do" math. Those around me will generally agree. The idea of using the shoes for 11 and 12 is aesthetically unacceptable, it would have to be toes.

I think there just may be 5 ways to split up a 12-pack evenly, but I'm not certain with my shoes on.
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Jon Ben
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kenchaney wrote:
I think there just may be 5 ways to split up a 12-pack evenly, but I'm not certain with my shoes on.


Well if we're going to be pedantic aren't there 6 ways. Or does the null split not count?
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O.Shane Balloun
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JonBen wrote:
If so, you might try 1, 4, 10 instead. Just don't use the 10s in the greenery and heat areas. The 10s are really nice when you're making 40+ credits, more intuitive than needing to divide by 8.


Jon, I'm with you in spirit, but the prime factors of 40 torpedo your example.
 
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Örjan Almén
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How did the play tires work out with these changed nominations? Have you had time yet?
 
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Jon Ben
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grammatoncleric wrote:
JonBen wrote:
If so, you might try 1, 4, 10 instead. Just don't use the 10s in the greenery and heat areas. The 10s are really nice when you're making 40+ credits, more intuitive than needing to divide by 8.


Jon, I'm with you in spirit, but the prime factors of 40 torpedo your example.


I'm not sure prime factorization is needed to quickly get 5*8=40.

The math is not difficult, obviously, but having to work with a unit of 8 is unfamiliar and will cause most people to pause when dealing with more than a couple of 8's. That pause defeats the purpose of the change, and I think would also introduce some errors.

That's my 2*2*2*5 cents on the matter anyway.
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O.Shane Balloun
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JonBen wrote:
grammatoncleric wrote:
JonBen wrote:
If so, you might try 1, 4, 10 instead. Just don't use the 10s in the greenery and heat areas. The 10s are really nice when you're making 40+ credits, more intuitive than needing to divide by 8.


Jon, I'm with you in spirit, but the prime factors of 40 torpedo your example.


I'm not sure prime factorization is needed to quickly get 5*8=40.


To be clear, I wasn't saying that players would compute prime factors, just that the extant prime factors of 40 are such that using it as an counterexample for picking up cubes worth 8 still result in an integer quotient of cubes. Obviously you got the math.
 
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Ken Chaney

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JonBen wrote:
kenchaney wrote:
I think there just may be 5 ways to split up a 12-pack evenly, but I'm not certain with my shoes on.


Well if we're going to be pedantic aren't there 6 ways. Or does the null split not count?


Choose whatever definition or convention you please! I'm getting sad thinking of some types of 12-packs being split into groups of zero elements, so I'll go with the paradigm that makes me happy --- mmm, now I'm thinking about a baker's dozen ...
 
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Karl Heller
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Everything is easier if you just think in hexadecimal. 0 through F is the best. All you octal people need help.
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O.Shane Balloun
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kheller2 wrote:
Everything is easier if you just think in hexadecimal. 0 through F is the best. All you octal people need help.


64%
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Ken Chaney

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kheller2 wrote:
Everything is easier if you just think in hexadecimal. 0 through F is the best. All you octal people need help.


Very true, Karl. I recall seeing a nice innovation in one of the early Tesla prototype cars at a local EV meet-up. This being Silicon Valley, they figured many buyers would like a hex charge meter. It required just a single character instead of a large analog style gauge or multi-character percentage, while giving plenty of precision for practical needs. It even started with a familiar "F" at Full Charge.

The only other thing I remember about that meet-up was two of the engineers angrily but quietly arguing about something. All I caught was "battery degradation could NOT lead to a 93% reduction in range over night!"

I never saw that type of meter again.
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Wim van Gruisen
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orjanalmen wrote:
How did the play tires work out with these changed nominations? Have you had time yet?

Not yet. Came back from Essen yesterday, but hadn't taken the game with me.

The game sold like hot buns there, BTW. The Fryx brothers had to get new copies in every day, and those would be sold out halfway the afternoon - at least, that's what I've heard.
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Love Nilsson
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Whymme wrote:
The Fryx brothers had to get new copies in every day, and those would be sold out halfway the afternoon - at least, that's what I've heard.


Fryx bros sold all their copies day 1. They didn't have copies to bring in. The ones they had after day 1 were all pre-orders.

Scwherkraft brought in new copies everyday.
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