Rules say "if there is a tie for first, each player adds 1 to their total for each orthogonallay adjacent tile with their master pawn on it..."
Later when discussing rewards, rules say "in the event of a tie for second, no one gains anything..." There is no rule to check orthogonal tiles as additional tiebreaker. This seems weird to me.
Is it implied that the orthogonal masters should also be considered to break ties for second place before applying the rewards rule??
Any insight would be appreciated.
Also, while on subject of rules interpretation, has there been clarification on if 'move pawns' icons for special actions and/or tile rewards are to be interpreted literally? i.e. Cannot use to move a master unless robe pawn icon is included on card/tile. This is my assumption with rule on page 6 only referring to move action 'B', but the inconsistency many have highlighted still has me confused. I've spent the last 30 minutes on forums and am still not sure.
Both of your questions are grey areas. I will attempt an answer and hope Tony chimes in.
As for ties for second, the rules seem to say there are no ties for second. Master pawns only are considered in ties for first. The only exception I can see in this is if you control the Gog and Magog special building. That building gives you the ability to trump the normal tiebreak rule. However, it does not say whether this ability applies to second place. I am inclined to say no.
As for being able to move master pawns: the rules explicitly say that when you play a card in order to move a pawn to a guild or special building, you may move a master pawn or a liveryman. But the special actions on cards differentiate between liverymen and master pawns, so it seems the special actions applying to movement are specific to pawns and master pawns.