Craig S.
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I don't know much about laying out maps for PBF games, but it seems to me that floating systems would really complicate forum-based games of Ascendancy? Am I correct in this assumption?
 
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Marc Bennett
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csouth154 wrote:
I don't know much about laying out maps for PBF games, but it seems to me that floating systems would really complicate forum-based games of Ascendancy? Am I correct in this assumption?


im not an expert in pbf games but I feel it would be quite difficult
 
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Andrew Russell
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How about if all space lanes are the same length, and lanes out of each system must be at 90 or 180 degree angles? Then it neatly will fit a grid.

Alternatively you could use 120 degree angles, to make a triangular grid instead of a square one.
 
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Craig S.
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kaid100 wrote:
How about if all space lanes are the same length, and lanes out of each system must be at 90 or 180 degree angles? Then it neatly will fit a grid.

Alternatively you could use 120 degree angles, to make a triangular grid instead of a square one.


That would make the game so drastically altered as to be practically unrecognizable...
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Maldus Alver

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I believe so. It is not a fix map so you just can't say I move all armies from Western Europe to Iceland. You will need Table Top Simulator or something similar at least.
 
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Travis Dean
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I think I can see a way to make it work.

When I played Rex: Final Days of an Empire and A Game of Thrones: The Board Game (Second Edition) via PBF, we had an editable image.

Rex was in Google Docs somehow, I'm not sure how it was set up.
AGoT went through several iterations, but the one I'm thinking of I think may have been on imgur? I'm not sure, I'd have to look.

But anyways, basically a shared editable image document with image layers would make this practical. A bit challenging, and you may have to police each other to make sure placement is legal (is that space lane technically connecting or not, could you have swung that planet out or would you have had to 'lift' it off the table to avoid intersecting with another planet, etc.). It would be a decent amount of work to set up, but doable.

I think StarCraft: The Board Game had the same thing set up for PBF.


I would definitely play PBF if this could happen.
 
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Andrew S.
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I think you are over-thinking this just a little bit. Each space lane takes up roughly 38 degrees of the system disc. Simply put a compass with all the degrees in a corner of the map graphic and tell the moderator that you'll be putting the new space lane in the xxx-xxx degrees area. Swinging the lanes would be done similiarly.
 
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Travis Dean
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DrewDecimal wrote:
I think you are over-thinking this just a little bit. Each space lane takes up roughly 38 degrees of the system disc. Simply put a compass with all the degrees in a corner of the map graphic and tell the moderator that you'll be putting the new space lane in the xxx-xxx degrees area. Swinging the lanes would be done similiarly.


Thank you for that measurement, that will be very helpful. And a really good idea. One question.

This seems easy for initial lane placement, but when moving it later to adjust or attach to another planet, how do you confirm if it connects to a second planet or has room for a second planet?
 
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Andrew S.
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A four sector spacelane is 125mm. 3 sector spacelane is 95mm. A 2 sector spacelane is 62mm. Systems discs have a diameter of 90mm. Those measurements came from the Files section>Cards and tile measurements. With a little bit of Trigonometry you should be able to work out a formula that works for it. That area of math isn't my strong suit though.

Alternatively, you can just give guidelines to the moderator and they will inform you if it possible or not. Assuming the mod is setting the the game up on their own table at home, it should be a simple matter of "Yeah it fits, but at x systems spacelane at xxx degrees meeting x system at xxx degrees rather then the ones you specifically mentioned.
 
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