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Nuns on the Run» Forums » Rules

Subject: False noise blessing card rss

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DAVID BURROWS
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Hello

I don't understand the significance of the text 'novices wait one turn to discard'. Why not discard as soon as you've used it, you can't use it again can you?

Dave
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Tor Sverre Lund
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greenplasticdave wrote:
Hello

I don't understand the significance of the text 'novices wait one turn to discard'. Why not discard as soon as you've used it, you can't use it again can you?

Dave


Because then the guard player will know it's false, which kind of defies the purpose of using it.
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Chuck Rice
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Gawain wrote:
greenplasticdave wrote:
Hello

I don't understand the significance of the text 'novices wait one turn to discard'. Why not discard as soon as you've used it, you can't use it again can you?

Dave


Because then the guard player will know it's false, which kind of defies the purpose of using it.


Right, remember a noise token allows the Nuns player to move wherever they wish. If you place a noise token on the right of the Nun and immediately play a card, they might "randomly" decide to go left instead of right.
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Ryan Keane
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We may have been playing it wrong. We play it that after a nun rolls her die, or looks at the die roll of the Abbess/Prioress, she can then choose to play the false noise card and place a noise token in any direction adjacent to the Abbess/Prioress. The nuns could be in the opposite direction, the same direction, or not even close enough to trigger a noise in the first place. The Abbess/Prioress is still free to then run off in whatever direction they want.

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Tor Sverre Lund
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Ryan Keane wrote:
We may have been playing it wrong. We play it that after a nun rolls her die, or looks at the die roll of the Abbess/Prioress, she can then choose to play the false noise card and place a noise token in any direction adjacent to the Abbess/Prioress. The nuns could be in the opposite direction, the same direction, or not even close enough to trigger a noise in the first place. The Abbess/Prioress is still free to then run off in whatever direction they want.


No, that's perfectly fine, but you can't place it INSTEAD of where it originally had to be placed if you were actually heard. If would be IN ADDITION to that one, so you could at least give the guard a 50/50 chance of going wrong, or lead her to believe you're close by when you're definitely not. Of course you risk spoiling some other poor novice's fun though.
 
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Ryan Keane
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Gawain wrote:
Ryan Keane wrote:
We may have been playing it wrong. We play it that after a nun rolls her die, or looks at the die roll of the Abbess/Prioress, she can then choose to play the false noise card and place a noise token in any direction adjacent to the Abbess/Prioress. The nuns could be in the opposite direction, the same direction, or not even close enough to trigger a noise in the first place. The Abbess/Prioress is still free to then run off in whatever direction they want.


No, that's perfectly fine, but you can't place it INSTEAD of where it originally had to be placed if you were actually heard. If would be IN ADDITION to that one, so you could at least give the guard a 50/50 chance of going wrong, or lead her to believe you're close by when you're definitely not. Of course you risk spoiling some other poor novice's fun though.


Yes, you do have to place a token in the correct direction if you were heard, so you're usually going to place in 2 different directions when you play the card. But we play that even if you were out of range and not heard, you could still play the false noise card, place a single noise token and not say if you were heard or not. Then the Abbess/Prioress doesn't know if you are in range in that direction or not.

I like that you risk allowing the Abbess/Prioress to run off and catch another unsuspecting nun. I wish there was some way that nuns could "see" where other nuns are in their line of sight and had more ways to manipulate the Abbess/Prioress to catch other nuns. But I guess there are other games like Fearsome Floors that does that better.
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DAVID BURROWS
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Thank you. Seems so obvious now.
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