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Legendary: A Marvel Deck Building Game» Forums » Variants

Subject: DC Legendary: War of Light rss

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Jayson Doak
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So this is my first foray into the custom world, as it were. As such, I expect it to be flawed. But I want it polished up so I can print it off rather than find out the hard way that some cards are useless or broken.

So a few notes:
-Like I said, first time creator. So if there's any issues I am more than open to input and guidance. Even if it's just tightening terminology.
-I'm not sold on all the images but some characters were harder to work with than others.
-I added a new keyword: Possession. If the Villain escapes the city, it goes into the discard pile of the current player.
-I know I have to change the Team Symbols, but for whatever reason I can't get the PNG files to show up with transparency.
-no schemes with this batch, as that aspect for whatever reason...I was drawing a blank.
-Saint Walker's Rare should have a cost of 8. I just noticed it now (and am at work).
-edit: Just noticed the Sapphires are missing their Team and Guy's 2nd common has no text. shake

Masterminds

Atrocitus:


Sinestro:


Larfleeze:


Henchmen

Guardians of the Universe:


Manhunters:


Villains:

Red Lantern Corps:


Sinestro Corps:


Indigo Tribe (2 Kreaven, 2 Munk, 2 Atom):
[
[


Heroes

Brother Warth:
[
[


Sister Sercy:


Saint Walker:


Star Sapphire:


Miri Riam:


Fatality:


Kyle Rayner:


Kilowog:


John Stewart:


Hal Jordan:


Guy Gardner:

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Andrew L.
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Lawrence
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There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no death, there is the Force.
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Oh. My. God. Want. These look awesome.

(This is purely based upon the look of the cards; won't get a chance to read through anything until this evening, and not sure if I'll be much help in that regard)

But as I said, these look freaking awesome
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Ducko Kaiju
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Davis
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historygamer89 wrote:
Oh. My. God. Want. These look awesome.

(This is purely based upon the look of the cards; won't get a chance to read through anything until this evening, and not sure if I'll be much help in that regard)

But as I said, these look freaking awesome


The colors... must go into the light...

Good job; I agree, these look amazing.
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Jayson Doak
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Thanks guys. Like I said, I see a few little things already that I need to fix. But I have a feeling I have to do more before they're "print ready."
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D C
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Just realized that the uncommon card for Hal Jordan is actually the card from Guy Gardner. Cheers.
 
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Jayson Doak
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Derp. Thanks.

I need to tweak things a bit more so I'm glad I can add this catch in as well.
 
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Brendan Gilbert
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Wow, you have made a lot of cards already. Taking a quick look now...

Atrocitus' Burn with Rage card - Do you mean players can KO a wound from their discard pile? Discarding from their discard pile doesn't make a whole lot of sense.

Larfleeze's text "Mastermind" should be bolded, and if you have to fight him with Recruit, it might be worthwhile to replace his Attack symbol with a Recruit symbol. But that's not a big deal.
How does his "And Mine and Mine" card work though? Fight effects occur after the Tactic is sent to the player's Victory pile, so does it go back if I don't have a red or yellow card?

Overall the Masterminds are really clever. The Possession mechanic also seems solid.

The Guardians Henchman's wording is confusing to me. Does their fight effect mean that they are basically 3 Attack if I have a Green Lantern in my hand? Or do I lose 1 Attack after I defeat them, provided I had any Attack left?

Butcher is also confusing, because he would go to your discard pile even if you do fight or recruit that turn, right? Maybe you meant he goes to your victory pile?

Sister Sercy seems awesome.

For Saint Walker's rare, you'll probably need some clarification on where you can KO those wounds from. Your hand, cards you've played, your discard pile, or all three? I'm guessing all three, but just so no one gets confused.

Star Sapphire's 3 cost is a little rough. As a comparison, Colossus gets you 3 attack and gain a wound for 1 cost. And for her uncommon, is that text optional or not? If optional, throw a "You may" in front of it.

Hal Jordan's rare could be BEASTLY. Maybe too beastly if a player was able to stick to a mostly Green Lantern deck.

Anyway, please take these statements as just constructive. As a fellow DC fan, I think what you've done here is awesome and I hope you keep it up
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Jayson Doak
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The comments are VERY constructive and that's definitely what I'm always happy to receive. I know there are minds far wiser than I when it comes to this game and I'd like my material to be as fine tuned as possible for people to use.

I'll look over what you've said and asked more thoroughly in the morning and get back to you.
 
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D C
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Don't forget about the uncommon card for Hal Jordan that is still the card from Guy Gardner (unless I'm the one with some refresh issues)
 
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Jayson Doak
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Atrocitus: Burn With Rage

Yes, that should definitely say KO.

Larfleeze: And Mine And Mine

I was thinking of Fight as a pre-requisite for the battle (whoops). The idea was you needed to make Orange to fight him for one battle but I don't think that's feasible upon looking closer.

The Guardians Henchman

I wanted you to be at -1 attack for your turn if you have a GL in your hand and try to fight the Guardians as part of your turn.

Butcher is also confusing, because he would go to your discard pile even if you do fight or recruit that turn, right? Maybe you meant he goes to your victory pile?

Victory Pile. I meant Victory Pile.

For Saint Walker's rare, you'll probably need some clarification on where you can KO those wounds from. Your hand, cards you've played, your discard pile, or all three? I'm guessing all three, but just so no one gets confused.

I meant from your deck, hence the reshuffling it. But yes, the specific is certainly needed.

Star Sapphire's 3 cost is a little rough. As a comparison, Colossus gets you 3 attack and gain a wound for 1 cost. And for her uncommon, is that text optional or not? If optional, throw a "You may" in front of it.

Good point, her common should be a 2. Her Uncommon was not meant to be optional though. Truth be told, I hadn't even considered that.

Hal Jordan's rare could be BEASTLY. Maybe too beastly if a player was able to stick to a mostly Green Lantern deck.

What about his attack is "X" where X is equal to double the number of GL Heroes played this turn?"

Again, the feedback is appreciated. And don't worry Bloodwurm, I haven't forgotten!
 
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