Recommend
1 
 Thumb up
 Hide
17 Posts

Kingdom Death: Monster» Forums » General

Subject: Prismatic Lantern: How Are You Incorporating It? rss

Your Tags: Add tags
Popular Tags: [View All]
Tim J
United States
Connecticut
flag msg tools
Hey all,

Been thinking of good ways to incorporate the prismatic lantern into the game and a forum search came up dry, so I wanted to start a thread.

Ideas for hunt events:

-Straight up roll on a table to get the item events:
-01 - Broken Lanterns (modify table to put it on there)
-81 - Scattered Lanterns (modify to have a table to put it on there)

-Roll on a table to learn to craft item events:
-21 - Drawings (if you have Lantern Oven, Pictographs and Understanding, you know one of the drawings is a schematic and you can learn to craft it.)
-35 - Broken Lantern Oven (modify event; If you already have Lantern Oven, someone with high courage can attempt to grab it, otherwise injured, or break it and get scrap; if someone has understanding, roll on table and think to break it down for some resources or can learn to craft it.)

Crafting Recipe:
- Blacksmith recipe: 1x Red Charm, 1x Blue Charm, 1x Green Charm, 1x Rainbow Droppings, 1x Broken Lantern

Anyone else have some ideas?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Benjamin Dosher
msg tools
We made a simple random table that you would roll to get one after you beat a nemesis. This was an attempt to give a little incentive to not just send in newbies against said fights haha. I do however like your idea on modifying the event tables.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
IA Seldon
msg tools
mb
Well...what about adding it into the rewards category for the Butcher fight? On the 11+ roll you get his axe and the prismatic lantern instead of the 1d5 lanterns you normally get?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Panwuan Panwuan
msg tools
mbmb
I was thinking also as a incentive of wining vs the butcher.And maybe a dying lantern gear as a result of losing, as a "taunt", having "forgotten" a trophy of his win, as a grisly remainder. Vibrant lantern gear as a reward for killing the butcher lvl 1 with no causalities, harvesting a still active lantern upon victory (as a additional encourage to fight head on on the first encounter)


Lets do a brainstorm on a house rule how to incorporate this and the rest of the promos. =)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tim J
United States
Connecticut
flag msg tools
I thought about tying it to the butcher as well, but I'm a little leary about making a nemesis feel like a loot pinata.

Also, not sure if you're referring to the killing blow on the butcher or the deathblow hit location. The deathblow hit location has a lot going for it already.

Spoiler (click to reveal)

Choice between +1 accuracy or +1 evasion as well as +2 on the rewards table. +Mighty Strike FA on critical hit with v1.4 rules.


I could see if the butcher targets a survivor with Devour Lantern and survivors win there being a table to roll on to somehow rekindle the Lantern a bit, resulting in the Dying Lantern (+ to results with Hands of Heat?).

Killing the Butcher with Lantern Frenzy in play rewarding the Vibrant Lantern is something I like.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
IA Seldon
msg tools
mb
synik224 wrote:
I thought about tying it to the butcher as well, but I'm a little leary about making a nemesis feel like a loot pinata.



You do realize that the Butcher is kind of a loot piñata already, right? The dude's death ends in a big old flash of light that rains lanterns down on your settlement for scrap.

Step right up, take a swing! Hit the deathblow and he explodes with goodies for everyone!

Seriously. Piñata. Plus, these lanterns are limited time items. By LY7-9, you won't have room in the grid for most of your characters, and that won't get any better as time goes on.

An alternate idea is to have them attatched to your starting survivors as their beginning gear. There are three already, not counting the Blue Lantern. If Poots makes a fifth lantern card then that'd complete the set nicely.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Panwuan Panwuan
msg tools
mbmb
I would be against to auto get them on a new campaign. Feels cheap. Unless your group have been on a early settlement wiping streak , as a boost to pass the struggle years (1-5 years).

Having it as a reward for not chicken out on the first nemesis (one that his theme centers around lantern), is way better. Maybe if you kill him while he has one of his mood cards, you win one of the lanterns????

I feel the gear is a respectable boost in the lower years but have to be earned. Gaining them after year 8 when (hopefully) of your team has full grid on departure, would be kinda useless.

Linking it as a butcher rewards (or failure, as consolation, "rubber band" reward) in my opinion is the most congruent with gear usefulness in the timeline.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Drew Olds
United States
OREM
Utah
flag msg tools
Avatar
mbmbmbmbmb
panwuan wrote:



Lets do a brainstorm on a house rule how to incorporate this and the rest of the promos. =)


My understanding for those first two was for them to just be added to starting characters. The lantern works as well.


Here's an idea- take these lanterns, the prismatic lantern and the founding stones, and distribute them to the starting survivors at random (one of these items each).

Then take the cloth and twilight thong and randomly hand those out.

The lanterns are pretty nice gear, but anyone starting without a founding stone is going to have a rough enough time of it.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sam D
msg tools
Avatar
mbmb
I'm working on a fm expamsion at the moment to add light and shodows to the base game. At the moment I'm working on the wording for multiple light sources and how they interact.

It is also going to contain lantern piles and glowing plants that provide light and can be scavenged.

Finally it was a new endeavour at the lantern hoard. It costs two endeavour needing scrap smelting and a scourge of heat.

You can then spend resources to build one of the unique lanterns (including some new ones I have designed). Then you roll on a table to see if you are successful building the lantern.

Low results can result in the survivor being blinded or can disturb the watcher and move the final confrontation forwards by a year.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tim J
United States
Connecticut
flag msg tools
IASeldon wrote:
synik224 wrote:
I thought about tying it to the butcher as well, but I'm a little leary about making a nemesis feel like a loot pinata.



You do realize that the Butcher is kind of a loot piñata already, right? The dude's death ends in a big old flash of light that rains lanterns down on your settlement for scrap.

Step right up, take a swing! Hit the deathblow and he explodes with goodies for everyone!

Seriously. Piñata. Plus, these lanterns are limited time items. By LY7-9, you won't have room in the grid for most of your characters, and that won't get any better as time goes on.


Spoiler (click to reveal)
30% chance for a 1d5 lanterns explosion.


If that's a piñata then it was basically stuffed with candy corn. Look at something like The Beast of Sorrow. Now that's a loot piñata.

I agree about the lanterns having a limited amount of LY in your grid, But I think the prismatic lantern is always useful. Archiving for a permanent affinity is pretty strong. There's only one other way to get that, right?

Spoiler (click to reveal)
Herb Gathering hunt event


Either way, I'm definitely convinced about the Dying and Vibrant lanterns being tied to Butcher hit locations cards or AI.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nick Wirtz
United States
Portland
Oregon
flag msg tools
designer
Avatar
mbmbmbmbmb
My group has gone off the model of xmaxe, jack o lantern, etc., and made them dependent on innovations, and all one-time crafting options so they can't be cheesed much (the intention is to be able to play them, not take advantage of it).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Death Jester
msg tools
Avatar
mbmb
We have an extra 100 hunt events that are very well balanced and lore friendly that give a chance to earn all the promotional gear such as the lanterns. Rare to come up though, like the other rare gear that's locked away in the hunt event.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alessio Massuoli
Italy
Terni
Umbria
flag msg tools
They await the King
badge
The Snarky Sloth
Avatar
mbmbmbmbmb
Styfen wrote:
odinsgrandson wrote:
The lanterns are pretty nice gear, but anyone starting without a founding stone is going to have a rough enough time of it.

Not exactly, the optimal way to fight the Prologue White Lion is to Fist and Tooth it for the entire fight anyway (to generate as many extra resources as possible by butt punching - just never stand someone right in front of the lion and you're generally good to go.). You typically only use a founding stone as the first action (archive + survival for +1STR) and if things get a bit desperate near the end.

We've found that even if you walk out of that fight with 2 dead survivors the gains in extra resources are so huge that it makes up for it. Heading into the LY1 fight with 2 bone blades, 1 darts and a full set of rawhide is a revelation.


I completely agree, after a bit of Prologues it can be figured out easily.
You crit initial HL because +STR, then you try to crit on your own for the rest of the fight. If you fail, you have to start from Prologue again, so it's not exactly a problem.

Also, it is true that by LY9-10 you will begin to consider +STR just an annoying stat, but up until a bit after the first Butcher fight (especially if you are trying to get a F&T specialist ASAP, which you should do), having a STRONG guy is a boon.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
IA Seldon
msg tools
mb
synik224 wrote:
IASeldon wrote:
synik224 wrote:
I thought about tying it to the butcher as well, but I'm a little leary about making a nemesis feel like a loot pinata.



You do realize that the Butcher is kind of a loot piñata already, right? The dude's death ends in a big old flash of light that rains lanterns down on your settlement for scrap.

Step right up, take a swing! Hit the deathblow and he explodes with goodies for everyone!

Seriously. Piñata. Plus, these lanterns are limited time items. By LY7-9, you won't have room in the grid for most of your characters, and that won't get any better as time goes on.


Spoiler (click to reveal)
30% chance for a 1d5 lanterns explosion.


If that's a piñata then it was basically stuffed with candy corn. Look at something like The Beast of Sorrow. Now that's a loot piñata.

I agree about the lanterns having a limited amount of LY in your grid, But I think the prismatic lantern is always useful. Archiving for a permanent affinity is pretty strong. There's only one other way to get that, right?

Spoiler (click to reveal)
Herb Gathering hunt event


Either way, I'm definitely convinced about the Dying and Vibrant lanterns being tied to Butcher hit locations cards or AI.


The odds for loot piñata increase with the death blow, which is merely difficult to achieve, but not impossible. He's a loot piñata at level 1. Albiet one that fights back and tries to rip off your face.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.