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Deadzone (2nd Edition)» Forums » General

Subject: Assembling the models rss

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Mike Wall
United Kingdom
Ormskirk
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Are there any guides to assembling the models? Or is it just a question of looking at the pictures in the rule book and doing your best?

As there are more than 10 types of model and only 10 bases which should be chosen?
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gary smith
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Hi Mike,

There's a link under the drive thru review for assembling

https://boardgamegeek.com/video/108875/deadzone-2nd-edition/...

also i used the outside of the box for some good visual guides, it is a pain that they didn't include the guides in the game.

good luck.
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Mike Wall
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Cheers, thanks.

It would have helped if they'd just list the names of the figures chosen.

Still glue at the ready I'm all set to go.
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John Robertson
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One small note of caution, some of the pieces (mostly arms) are in sets and marked with letters. With an early set I missed this and had 'fun'. The other thing that I found helpful was looking for google image results and seeing how others had put things together.

As to what weapon choices you should go for... there's some advice on the forums but I went with a random/ looks good/ covers all the bases selection.
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fightcitymayor
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It is somewhat baffling that Mantic decided to streamline Deadzone into Deadzone 2E but decided to supply a fruit-salad of individual pieces on sprues which will confound most boardgamers. Mantic is really pushing this as a boardgame-esque minis game, but I can't see most boardgamers successfully assembling what's in the starter box without a lot of assistance.

Contrast that with Dreadball 2E which has been announced as now having only single-piece minis going forward. I realize a skirmish game with a fruit-salad of sprue parts is more useful to customize strike teams, but that seems to clash with the idea of Deadzone 2E being a boardgamer-friendly entry-level sort of experience.

I just think your average boardgame purchaser of this game would rather be told, "Dude, make this set of troopers like this," rather than giving them an excess of possibilities that a noob may not be able to comprehend right off the bat. How would a first-time player know what strike-team he/she would want to play before they've ever played? By that time their team has already been glued/painted and might be sub-optimal for their playing style.
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