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M.U.L.E. The Board Game» Forums » Rules

Subject: Beta Rules for "Director's Cut" Rules (aka Advanced Mode) rss

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Heikki Harju
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Edit Jan 15, 2017: an updated rulesheet for this variant has been uploaded to the Files section: https://boardgamegeek.com/filepage/138435/beta-rules-directo...

***

It's been a year since we published M.U.L.E. The Board Game. Since then, you have played hundreds of games and provided feedback and wishes to us.

The standard rules of M.U.L.E. The Board Game were designed to be very faithful to the original M.U.L.E. computer game. While this was precisely what we wanted, some players have requested an alternate game mode which would deviate more from its paragon.

Advanced Mode aims to fill that need. It's not my intention to that it would replace the classic Tournament game, but if we were to make a reprint, it's conceivable that it would replace the Beginner mode. A Beta version of Advanced Mode rules have now been uploaded to the Files section. If you wish to provide feedback, please post it to boardgamegeek.com, under M.U.L.E. The Board Game forums.

In Summary, compared to the Tournament, the Advanced Mode aims to:
Tone down the impact of random chance and the catch-up / take-that mechanisms
Encourage more asymmetrical production setups to encourage trading between players
Increase the importance of Land Auctions by making Crystite somewhat more public

All the Advanced Mode rules fit on one page. No component changes are needed.

I hope to see some feedback from this community, either via geekmail or posted here. / shake.

Happy Prospecting!
Heikki

Questions to Beta testers:[/COLOR]
Does the first Land Grant feel balanced enough for all players?
Does the the amount of information available to players about the Production Card deck feel right, or would more information be preferred?
Are the prospecting awards about the right size to make people think whether they should take them or not?
Any broken stuff?
Is it fun?




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David Etherton
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Re: Beta Rules for Advanced Mode
Sounds great. Since it hasn't been approved yet maybe you could post a little more detail here?
 
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Brian Bowles
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Re: Beta Rules for Advanced Mode
Sounds interesting.
I'll give it a try, although I am quite happy with the game as is. I was a big fan of the C64 game and as such am quite use to the "take that" aspect of the game. I think the game does a pretty good job capturing the electronic version.

Sounds like this might be a good version for those players that have no knowledge of the computer game. I find they are the only ones that have complaints about how the game plays.
 
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Heikki Harju
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Re: Beta Rules for Advanced Mode
shadowsclassic wrote:
Sounds interesting.
I'll give it a try, although I am quite happy with the game as is. I was a big fan of the C64 game and as such am quite use to the "take that" aspect of the game. I think the game does a pretty good job capturing the electronic version.

Sounds like this might be a good version for those players that have no knowledge of the computer game. I find they are the only ones that have complaints about how the game plays.


That's great to hear! Indeed, this isn't intended to replace the classic Tournament mode, but could replace the Beginner mode in a potential reprint. I've often found those games where someone picked a non-river plot in the beginning to be the most tense and fun ones. This Land Grant sequence encourages that behavior by potentially revealing some high Crystite plots during the first Land Grant. But if you do that, you have to buy Energy and Food from others...

Oh, if you play with three players with these rules, you might want to limit the number of available Lands like Neko suggested here, because now it starts to matter more:
http://boardgamegeek.com/thread/1468537/fewer-land-tiles-3-p...
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David Etherton
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Re: Beta Rules for Advanced Mode
PDF was just approved.

During the first land auction, "flip" means "turn over and leave turned over for the rest of the game", not "inspect the other side and put it back face up" right?

Likewise, if you take a flipped tile and add it to your board, it remains flipped right?

-Dave
 
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Heikki Harju
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Re: Beta Rules for Advanced Mode
etherton wrote:
PDF was just approved.

During the first land auction, "flip" means "turn over and leave turned over for the rest of the game", not "inspect the other side and put it back face up" right?

Likewise, if you take a flipped tile and add it to your board, it remains flipped right?

-Dave


That's correct. "Flip" in this case means turning the tile permanently over. I edited that also above.
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Sebastian Zarzycki
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4/8 dollars is nowhere close to proper compensation for making a tile public. I don't think anyone would ever take money, if they can just take the tile later and far more in production.

I don't understand the balance in first land grant - the first (and second) player is heavily favored and the last one will get stuck with the worst Crystite tiles.

The idea behind land grant was to have more value in the land itself, potentially boosting the economy. It rewarded those who did assay early. It allowed for smart bluffs, driving the price up, when there was no Crystite there at all. Making this information public makes the game less exciting and more prone to snowballing, as richer guy will get richer being always able to buy the plot and knowing exactly what he's buying.
 
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