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Codex: Card-Time Strategy – Deluxe Set» Forums » Rules

Subject: Water Gate Disciple rss

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Bernhard Vierthaler
Austria
Salzburg
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Put a tech I or II unit from your Codex into play (You don't have to meet the tech reqs for it).

So I also don't have to meet the spec I chose, right?
 
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Joshua Christensen
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Bernhard Vierthaler wrote:
Put a tech I or II unit from your Codex into play (You don't have to meet the tech reqs for it).

So I also don't have to meet the spec I chose, right?


Correct
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Clinton Paris
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Post Falls
Idaho
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This also works for Warp Gate Disciple.

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Liam C.
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New Jersey
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Warp Gate Disciple is one of my favorite cards in the whole game, but it's also one of the hardest to use. You need crazy high defense, because it immediately becomes the single most targeted card on your board, considering its effect is so crazy good. It's also a card you should haste immediately if given the chance.

I think the card represent Present as a whole: There's a lot of weakness, but with the right setup it can be devastating.
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