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Subject: Which should I buy? Star Wars Risk or Race for the Galaxy? rss

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John Kanady
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I've got attached coupon to a place that has both as their only good games that I don't own and can only afford one. I honestly can't decide.
 
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Risk: Star Wars Edition is a great game going for just $8 at GameStop right now. I'd get both.

Risk: Star Wars Edition (assuming that's the one you're talking about) is not Risk, it's Star Wars: The Queen's Gambit streamlined and is 80% off until they're gone. A great pickup at GameStop. Use your coupon for Race, hit GameStop on the way home. That's one hell of a trip.

S.
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Derry Salewski
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Race is my second favorite euro and I have no interest in risk when ffg exists...

So I'd vote for race.

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Dan Mansfield
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Race for the Galaxy is one of my favorites. If you have the patience to learn the iconography (it took my 76-year-old mother just one play to figure it out), it's a great game to whip out for 2 players. I don't enjoy it as much at higher player counts. You can get a lot of plays out of the base game before feeling the need for any expansions.

The Keldon AI is also a fantastic way to learn the cards and flow of the game before bringing it to the table.

Haven't played Star Wars Risk, so I can't comment on it. If you're a huge Star Wars fan, there are better themed games out there; they just cost a bit more.
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Freelance Police
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Who are you going to play the game with?

If it's a casual player (eg. your kids), then Risk.

If you have a regular gaming group of hobby gamers, then Race.

Taking a look at your game list, it looks like you like card interaction (eg. Star Realms, Magic) more than area control games, so Race would otherwise be a better game for you.
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John Kanady
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Unfortunately, none of my Gamestops are awesome enough it seems.
 
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Ask them to ship one in. That's what I'm doing.
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Mike Jones
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Asking here for the most part is going to be somewhat a popularity contest, which will basically mirror the rankings.

Which one should you get? Obviously Star Wars. devil Fun game that can be enjoyed by all levels of gamers. But, that's because I like the C&C system that this is very similar to and I personally disliked Race a lot. Others (more) will give the opposite opinion.

Which one should you get? You can answer that one. Read the top three and bottom three comments of each game (that has more than 5 words). Then decide.

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corum irsei
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No contest, definitely Race for the Galaxy.
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Tobias R.
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Star Wars Risk is great for playing with a kid (8-10 years old). The board and the cards are poor quality, but for a good price, it's good to have.

Race for the Galaxy takes some time to get into - but offers a lot of replayability. It just seems to be a bit difficult to find someone to play, because I often had to either teach someone the game (which is a pain in the neck) or play against someone who totally crushed me, because he knew the game so well.
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Juan García
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Race for the Galaxy is one of my favorite games, I think is more complex though.
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    Can somebody please identify the "Star Wars Risk" we're talking about? Searching for that title returns five results, including a bootleg. Two of them are 10+ years old.
 
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Daniel King
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I think these are two very different games. I think you just need to evaluate what kind of gaming experience you want. If you want a lighter, area control game where you have some battles and push some miniature plastic figures around, then you should go for Risk. If you are looking to play and evaluate cards and determine how to best use them to your benefit while trying to predict what other opponents are going to be doing, then Race would be better. As you can see though, they are two very different games whose only real similarity is being in space. I think you just need to evaluate what kind of game you want more. Right now I think you are comparing apples and oranges.
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Eric Folsom
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I've never wanted to try Race since I heard the iconography is so hard to learn. I hear it's fun and plays fast.
I've played Star Wars: Risk (or as it should have been named "Star Wars: Battle of Endor") and love it! I've played several times, it's always gone over well, it's NOTHING like Risk at all in the slightest. They both have dice and plastic parts, that's it. It's a unique game, easy to teach, and plays in an hour or less easily.
Having never played Race, I really don't know what to tell you, I can only comment that Star Wars Risk was a surprise in how fun it is.
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Graham Robinson
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themaster408 wrote:
I've never wanted to try Race since I heard the iconography is so hard to learn.


You'll here that a lot on BGG. I've never heard it at the gaming table, despite playing Race with a couple of dozen different people. There are icons, yes, true. The basic ones are all listed on a "cheat sheet" that comes with the games. All the complex ones have text on the card that say exactly what they do. I've never met anyone who had the slightest problem. Most people only need the cheat sheet for the first two or three games.

Quote:
I hear it's fun and plays fast.


Good players can rattle through a game in about 20 mins. Expect to take about an hour till you get it down.

Race is probably my favourite "modern" game. An absolute classic.

Cheers,
Graham
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therealbuserian wrote:
themaster408 wrote:
I've never wanted to try Race since I heard the iconography is so hard to learn.


You'll here that a lot on BGG. I've never heard it at the gaming table


    I've heard it at my gaming table plenty. Sometimes it wasn't me.

 
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Mike Jones
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Sagrilarus wrote:
therealbuserian wrote:
themaster408 wrote:
I've never wanted to try Race since I heard the iconography is so hard to learn.


You'll here that a lot on BGG. I've never heard it at the gaming table


    I've heard it at my gaming table plenty. Sometimes it wasn't me.



I've heard it also at the gaming table (with non-newbies)
 
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Tobias R.
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Sagrilarus wrote:

    Can somebody please identify the "Star Wars Risk" we're talking about? Searching for that title returns five results, including a bootleg. Two of them are 10+ years old.


Risk: Star Wars Edition
It says 10+, but the community says 6+. From my own experience, it was really easy to teach it to 7 year old kids and they really liked it.

I doubt if it has enough meat to keep adults happy for more than 5 or 6 games. But with kids, it's always great - especially because the rebel-side has some big advantages. So if the adult plays the dark side, it's quite a challange to win the game - even against 7 year olds.
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Matt Brown
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therealbuserian wrote:
themaster408 wrote:
I've never wanted to try Race since I heard the iconography is so hard to learn.


You'll here that a lot on BGG. I've never heard it at the gaming table, despite playing Race with a couple of dozen different people.


We don't make up stuff here just for the sake of it. I was at a Con where a group grabbed the game and then maybe 10 minutes later put it back realizing they didn't want to deal with the learning of it. I felt lost in my first play of it. By the third I felt like I was finally getting it.
 
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matthean wrote:
therealbuserian wrote:
themaster408 wrote:
I've never wanted to try Race since I heard the iconography is so hard to learn.


You'll here that a lot on BGG. I've never heard it at the gaming table, despite playing Race with a couple of dozen different people.


We don't make up stuff here just for the sake of it. I was at a Con where a group grabbed the game and then maybe 10 minutes later put it back realizing they didn't want to deal with the learning of it. I felt lost in my first play of it. By the third I felt like I was finally getting it.


    I still need to relearn it each time, because I only play it about once a year. It's definitely a game that's best learned with a seasoned player at the table.

    If I played it on a regular basis I'm sure I'd have it burned in and it would be easy. It's like what they say about MacOS -- "it's completely intuitive once you take the time to learn it!"

             S.


 
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Graham Robinson
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matthean wrote:
We don't make up stuff here just for the sake of it.


I'm sure you don't. I just find the claim that "the iconography is so difficult" to be bizarre, given that (a) I've never seen someone have this problem, (b) the explanations of what they mean are either on the cheat sheet or on the card itself, and (c) I haven't seen this complaint about other games with similarly complex iconography, e.g. Dungeon Lords, most of the Tiny Epic series, ...
 
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Tobias R.
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therealbuserian wrote:
I just find the claim that "the iconography is so difficult" to be bizarre, given that (a) I've never seen someone have this problem, (b) the explanations of what they mean are either on the cheat sheet or on the card itself, and (c) I haven't seen this complaint about other games with similarly complex iconography, e.g. Dungeon Lords, most of the Tiny Epic series, ...


Maybe you only play with really clever people, but even if so: Take a look at reviews and comments and you sure will find out that there are tons of people struggling with the iconography. It really is a common issue with this game.
 
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Mike Jones
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Lowpass wrote:
Sagrilarus wrote:

    Can somebody please identify the "Star Wars Risk" we're talking about? Searching for that title returns five results, including a bootleg. Two of them are 10+ years old.


Risk: Star Wars Edition
It says 10+, but the community says 6+. From my own experience, it was really easy to teach it to 7 year old kids and they really liked it.

I doubt if it has enough meat to keep adults happy for more than 5 or 6 games. But with kids, it's always great - especially because the rebel-side has some big advantages. So if the adult plays the dark side, it's quite a challange to win the game - even against 7 year olds.


Well if you were to believe the 'community', it also says it;s good for adults too.

Haven't had experience playing this with kids, but us adults have fun with it.
 
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Simon Maynard
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Lowpass wrote:
therealbuserian wrote:
I just find the claim that "the iconography is so difficult" to be bizarre, given that (a) I've never seen someone have this problem, (b) the explanations of what they mean are either on the cheat sheet or on the card itself, and (c) I haven't seen this complaint about other games with similarly complex iconography, e.g. Dungeon Lords, most of the Tiny Epic series, ...


Maybe you only play with really clever people, but even if so: Take a look at reviews and comments and you sure will find out that there are tons of people struggling with the iconography. It really is a common issue with this game.

I think Graham's point is that the alleged complexity of the iconography in RFtG is overstated and I agree. Okay, there is a bit of a learning curve but after one or two games, it's fine. Certainly it is the more complex game of the two being considered here and I wouldn't suggest trying to play this with a too young a player.
 
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