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Subject: Someone tried a 'play 2 cards' instead of '1 action, 1 minion' variant? rss

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Daniel V.
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We just played a few games with these house rules:

- Bases are equal to the amount of players
- Each turn you may play up to 2 cards
- Everything else stays the same (gaining an additional action is still only an action, an additional minion is still only a minion)

and I'm pretty sure we'll never play it differently again.

Sure, it completely messes with balance, but to be honest - it was so much more fun than before.
We had someone at the table always complaining about not being able to play anything because he just didn't have minions or actions. These two variants together do a variety of things:

- More player interaction
- More possibilities
- No 'clogging up the hand' since you always play 2 cards and draw 2 cards
- Makes the initial two actions feel more powerful than the 'additional action/minion' cards since they can be both
- Makes action heavy factions more powerful
- Gives a certain protection from bad faction draw (for example two factions that are primarily playing actions)

And most importantly what it fixed for us:
- Faster games
- Much reduced luck factor regarding 'screw'

If you haven't tried this yet I suggest you do. Even if you think it sounds like a dumb idea it might be worth it just because the faction power level shifts completely and therefore might give you a fresh experience.
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Carl G
United States
Glendale
California
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Sounds interesting. There are so many times we have no minions to play. This could help with that.
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