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Subject: Looking for a "heavier" game rss

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Paula Z.
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Hi guys
I'm looking for a new game, but one of at least medium weight.

What I need:
- something that works for 2 (and then, from 2 to 4 or 5 - and scales nicely)
- something of low upkeep/maintenance during the play (if there are many things to be taken care between the turns, then it's a big NO - like changing resources in Agricola, which I immediately replaced first with Caverna and then with Fields of Arle).

What I like:
- Lewis & Clark
- Tzolk'in + prophecies
- Fresco + all the expansions
- Fields of Arle

And I'm looking for something of similar weight, that make you think for a while and has a lot of inter-depending elements, but does not require a lot of "work" with elements between turns. Any ideas?
 
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Nicholas Hjelmberg
Sweden
Saltsjö-Boo
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Keyflower scales well for 2-6 players. It has the resource conversion similar to your other favorites and adds bidding and transport. There is a lot to do but way too little time so there is a lot to think about.

The upkeep before each of the four seasons consists of placing out new tiles but if you sort the components properly (the game recommends this and even provides plastic bags) it doesn't take long at all.
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Michael Mench
United States
Annandale
Virginia
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I've been on a Railways of the World kick again. scales well between all players and although it really has simple rules it is a thinking game.

Sticking with classics, Power Grid deluxe: Europe/North America offers a really well done two player mode and scales up to 4 well... 5 and 6 get a little long, but still plays well.

-m
 
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James C
United States
Great Falls
Virginia
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Suburbia should work if it's medium enough for you.
 
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dark angel
United Kingdom
East Riding of Yorkshire
East Riding
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I highly recommend Mombasa. It's probably my game of the year.
 
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Robin Brown
United States
Jacksonville
Florida
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Islebound hands down!Islebound
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john rees
United Kingdom
Basingstoke
Hants
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Forged in Steel
Excellent game, played with 3 and 4 so far cant see it would be any problem for 2
 
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Ian Williams
Wales
Ammanford
Carmarthenshire
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Trickerion: Legends of Illusion. Heavier, but not too much upkeep between turns. Enjoy it at 2. I think it plays 4 max though.
 
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dave bcs
United States
College Station
Texas
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Terraforming Mars , Signorie , or Mombasa
 
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Michael Olson
United States
Minneapolis
Minnesota
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My wife and I love Trajan.

I think it scales really well, with a 2 player game feeling just a bit less cramped. There is no real direct player interaction (only vying for position/resources on the board), so if that turns you off, then it may not be for you.

The game is played over a "year" and there is some upkeep at the end of each "quarter year". Since the game is over after the 4th "quarter year", this upkeep is only at 3 times during the game (the length of which I would estimate at about 30-45 minutes per player).
 
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John Burt
United States
Portland
Oregon
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To recap, you want something mid to heavy, but not fiddly during the game (comparable to Caverna). But you don't mind fiddly setup (Fields of Arle):

The Gallerist has quite fiddly setup, but not worse than Caverna during the game. It is a heavy game, but is still very thematic and so much fun to play. I can't recommend this game enough to heavy gamers.

Terraforming Mars is a mid weight engine building game, with low fiddlyness all around. During game play you adjust production rates by moving cubes on your player board, and between rounds you draw cards and get income and resources based on your board settings. I don't think that's fiddly - it's one of the best parts of the game - but YMMV. We played this last night: so much fun!

You might research and watch a playthrough of A Feast for Odin, which looks to be similar to Fields of Arle in terms of fiddlyness (big setup, more streamlined play).

Edit: I misread your comment RE Caverna, but my recs above still stand: these are less fiddly than Caverna, IMO.

 
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Y P
United States
Mississippi
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olliesons wrote:
My wife and I love Trajan.

I think it scales really well, with a 2 player game feeling just a bit less cramped. There is no real direct player interaction (only vying for position/resources on the board), so if that turns you off, then it may not be for you.

The game is played over a "year" and there is some upkeep at the end of each "quarter year". Since the game is over after the 4th "quarter year", this upkeep is only at 3 times during the game (the length of which I would estimate at about 30-45 minutes per player).

Trajan's between-rounds upkeep is exactly what the OP is trying to avoid I think. Yeah it only happens 3 times but there's more of it when it happens so it seems to require similar effort to Agricola's. Some ideas:

Eminent Domain has no distinct rounds and therefore no inter-round upkeep. Plays 4 but is good with 2. There are a number of different strategies to pursue that can be equally effective, although the possibilities and interaction open up more when adding Eminent Domain: Escalation.
But it's a deck-builder and therefore you get new cards at the end of your turn. That's a tiny amount of upkeep, but maybe you'd consider it death by a thousand cuts.

Euphoria: Build a Better Dystopia - also no rounds. 2-6p.

Istanbul - no rounds. I'm sensing a pattern. 2-5p.

If you're up for something heavier than those The Gallerist also has zero upkeep. It's a solid step or two up in complexity from the others though, so make sure it's what you want. 1-4p.
 
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Mister P
Australia
NSW
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Caylus is one of the classics of the genre and scales effortlessly from 2-5 with far less fiddliness than Caverna and no round-end upkeep (except you have to move the Provost and Bailiff which is very quick to do).
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