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Subject: Meaner dangers rss

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Michal Starek
Czech Republic
Sezimovo Usti
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Hi everyone!
When the authoring duo of Elysium made a little family game, it caught my eye automatically and I don't feel bad for buying. But I have two things to discuss about the Dangers.
But the push-your-luck of (not) revealing a second Danger doesn't seem hard enough. I believe the dilemma would be harder, if the player revealing the second Danger would only be allowed to keep ONE non-danger tile, instead of all revealed.

Also, this might be some last-minute change of iconography... Maybe the Dangers were originally a skull or something, dropped from a family game in favour of mosquitoes?
I mean, it makes sense it's most dangerous to walk around in mountains and least by a river flow... But if the danger is a mosquito-icon and there are MOST mosquitoes in the hills, less in rainforests and LEAST by the river, it looks like a game designed by someone who's never been outside. :o)
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Chris Funk
United States
Springfield
Ohio
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The threat tiles are usually the most valuable. Majority are the dual animals. So losing those two, even if you get the rest, is a pretty hefty loss.

When you're playing with 4-5 players, the string of tiles you run through are far smaller then with 2-3. That definitely makes those two tile losses more painful.
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