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Subject: Codenames: Artist rss

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Dan Z
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Playa Vista
California
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Codenames: Artist

A variant of codenames that I thought up, first attempt trying it out was a success.

The concept is very simple, instead of the clue givers giving a word and a number, they instead draw a picture and give a number. The rest of the game works the same.

The following rules are to keep the game from being too easy, and can be tweaked based on group preference.

The clue giver can only draw when the timer is ticking on their turn (No drawing before the timer is started, or after the timer ends). The sand timer that came with the game seemed to be the right amount of time.
After the grid is first revealed, the timer should be flipped after about a minute. After that, once it becomes a clue givers turn, the timer should be flipped immediately.
The number must be written down near the picture, and this also must be done while the timer is ticking, if no number is written on the picture, then only one guess is allowed.
The number written may be zero or the infinity symbol and would be treated the same way as in the normal game.
Everything you draw must be part of one picture, not just a bunch of unrelated pictures for all the cards. As an example, you can't draw a lion and then put a refrigerator next to the lion, but you can draw a lion opening a refrigerator (As this can be very subjective this rule may be hard to enforce).
No drawing arrows or symbols, or circling parts of the picture.

One thing to note is that some words are a LOT easier than others, but regardless it was still fun to play.
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Susan
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Neat idea. It's like telestrations meets codenames.

I can't fathom how awful I would be at giving clues this way.



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mfl134
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I would just make the change of allowing a number to be said instead of needing to write it ahead of time, as I see little advantage of doing it that way. you can require the number be said during the time limit though.
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Tony C
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Sounds like a fun variant, and a good use of the timer. Definitely agree with the suggestion the number can be stated, though.
 
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Dan Z
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Playa Vista
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Either way is fine, I don't think it affects the game play at all. I personally prefer having the clue giver write it down so now there is no required in game talking from the clue givers.
 
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1 Lucky Texan
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suppose you had to use a Concept board to give clues for Codenames?

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David Jones
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Zilch wrote:
Everything you draw must be part of one picture, not just a bunch of unrelated pictures for all the cards. As an example, you can't draw a lion and then put a refrigerator next to the lion, but you can draw a lion opening a refrigerator (As this can be very subjective this rule may be hard to enforce).


My question on this would be, what constitutes a picture? Codenames: Pictures does a great job of synthesizing several ideas into one image. If my words are octopus, bark, and diamond, can I draw a tentacled dog throwing a baseball? Technically, that's just one picture.
 
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mfl134
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davypi wrote:
Zilch wrote:
Everything you draw must be part of one picture, not just a bunch of unrelated pictures for all the cards. As an example, you can't draw a lion and then put a refrigerator next to the lion, but you can draw a lion opening a refrigerator (As this can be very subjective this rule may be hard to enforce).


My question on this would be, what constitutes a picture? Codenames: Pictures does a great job of synthesizing several ideas into one image. If my words are octopus, bark, and diamond, can I draw a tentacled dog throwing a baseball? Technically, that's just one picture.


my hypothesis is it doesn't really work as a competitive game, but with a short enough timer, it could be interesting.
 
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