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The Big Book of Madness» Forums » General

Subject: Won our first III difficulty game, only to realize... rss

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Kristo Vaher
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I rarely misread rules, but I've discovered that there is a downside to knowing so many games: you tend to assume things not written in rules.

Well, seeing as how this is a deckbuilder, I expected that the 'draw/discard' at the end of your turn means that you can discard and draw up to 6 - such as discarding Madness cards or anything else you may not find useful.

But no! You CANNOT discard without doing one of the actions!

Oh how this subtle change made a difference It really is possible to end up with 6 madness in hand now.

Awesome game, really wonderful by the way
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Jawby
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Dang!

Yeah, I love this game but it is SO DIFFICULT! I usually play just two players with my wife and we think it might play better with 2 people if, as Descent allows you an extra turn to heal or attack when only playing with 2, maybe it would be a bit more "balanced" if you could automatically heal a madness once per turned or draw an extra card or something when only playing with 2. Anyways, keep fighting! I hear there is an awesome expansion planned for 2017!
 
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Matthieu BONIN
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According to the designer (amongst others), the game is easier to win with fewer players… whistle
 
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Jawby
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That's awesome to hear! I've played one game with five wizards and the reason it seemed easier to me was because you had a lot more cards to choose from when using Telepathy. I would love to give my wife a reason to play this with me again. Would you mind expaining how it is easier? Thank you so much!!!! I love your game!!!!
 
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Jawby
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Also, Frost Mirror is awesome!!!!
 
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Kristo Vaher
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Well, comparing 2-player vs 5-player is really interesting balance wise.

Telepathy is huge in 5-player game. The chance of one of the players having a combination you need to defeat the curse is much bigger than in a 2-player game. 2-player can be punishing if you cannot immediately defeat curses, it causes a snowball effect that is almost impossible to recover from.

I actually think that 4-player is easiest, as you can have each player focus on a single element and destroying the 'excess' cards from their hands that they don't need.

But 2-player-game has it's advantages, as the playergroup can use a useful spell every 2 turns technically rather than 4 or 5 turns as long as they are able to somehow avoid the snowballing of curses.
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Chris Merritt
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I think the idea behind the two player game being easier is that you will have 2-3 turns per monster, whereas in a five player game you will only have one turn per monster and with any player count in between you will have 1-2 turns. So if you are the first player when the first monster gets flipped up, you have three turns to do whatever you can to remove the curses and your partner will have two turns. You actually get to build your deck a bit or invest in spells while still dealing with the same monster.
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Russell Malo
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I love this game!

Having said that though. I've played 7 times, with differing player counts.....lost every single time.

I know people that have beaten this game, and maybe I haven't played it enough yet. But, all who I know personally that have played this game, myself included, think this is the HARDEST cop-op game I/they've played.



And this is coming from a guy who loves to play Ghost Stories on Hell mode.devil
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Adam Edwards
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gotrek987 wrote:
I love this game!

Having said that though. I've played 7 times, with differing player counts.....lost every single time.

I know people that have beaten this game, and maybe I haven't played it enough yet. But, all who I know personally that have played this game, myself included, think this is the HARDEST cop-op game I/they've played.



And this is coming from a guy who loves to play Ghost Stories on Hell mode.devil


Perhaps try using my monster guide https://boardgamegeek.com/thread/1698283/monster-guide and character evaluation https://boardgamegeek.com/thread/1697839/character-evaluatio...?

Starting with an easier team composition and knowing the monsters before they arrive might help you win. Let me know what you think!
 
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corum irsei
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Mattintheweb wrote:
According to the designer (amongst others), the game is easier to win with fewer players… whistle
I can believe that.

So far, I've only played it solo, i.e. with two characters. The 'easy' game, was, well, easy.

In the 'normal' game difficulty (column II), I lost my first game due to running out of madness cards when the final monster appeared (I'd forgotten each player has to take an extra madness card at that point ). Apparently, I had also neglected to cure madness for most of the game... whistle

My second attempt on 'normal' was an easy success, though. Interestingly, playing both water mages seemed to be a rather good team.

I'm looking forward to attempt the 'hard' difficulty next (i.e. column 3).
 
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