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DungeonQuest Revised Edition» Forums » Sessions

Subject: A Tale of Lost Time rss

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Glenn Manser
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Didsbury
Alberta
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*Solo play with 4 heroes*

It was a fine summer's day when four friends gathered outside the dragon's lair. Challara, Lindel, Krutzbeck, and Brother Gherrin had decided to brace the dungeon and acquire as much tresure as they could.

Challara would enter the dungeon first, and taking her first step in, the room instantly rotated on its axis with a loud grinding noise. Undaunted. challara continued deeper into the dungeon. Unfortunately, luck would forever be against her; even with her careful steps and cautious approach, she managed to set off no fewer than 4 traps-2 explosions reducing her health by 8. Then, after delving deeper, she encountered two locked doors which, when forced open, triggered spike traps to cause further damage. Eventually Challara would find her way to the dragon's lair, but far behind her other friends.

Lindel would enter second, and all of the bad luck that followed Challara would translate into great luck for Lindel. With the occasional search, Lindel quickly amassed a small fortune in gold. Almost effort
Essay, he made his way to the dragon's lair, triggering only one poison gas trap which briefly delayed him. On top of that, a brief struggle with s skeleton caused no damage to him, and gave Lindel yet another chance to gain some loot. With the utmost ease, Lindel was the second hero into the dragon's lair, following Krutzbeck into the lair only one turn behind.

Krutzbeck also entered the dungeon and had a fairly easy time of it. Much to his disappointment, he found no enemies to battle. Only once did he come close to injury, although it likely would have spelled his doom had it connected. With a loud swoosh, Krutzbeck was just able to avoid the swinging blade trap set to behead him. As the first person to enter the dragon's lair, he would have his choice of treasures found within.

And then, there was Brother Gherrin. Where Lindel and Krutzbeck seemed to have an easy time of it, almost casually strolling into the dragon's den, and Challara who struggled every step, but would eventually find her way there, Brother Gherrin never got close. After entering the dungeon, he quickly found himself in a set of rooms that doubled back on themselves. Forced to go back to the entrance he had chosen, the monk wasted precious time backtracking to find a new path. A few stair cases led down in to the catacombs, but rumours from other adventurers kept him from journeying down. And then, the while trying to find a path, a golem stepped out of an alcove, forcing The monk to face it in combat. Suffering three wounds himself, Brother Gherrin did enough damage to destroy the man-made monstrousity. At this point, all of the others had entered the dragons lair and were busy looting. And then, the pivotal moment of the whole adventure-stepping into s room, Brother Gherrin unknowlingly triggered another trap-this one caused every room in the dungeon to rotate, blocking off any further forward momentum for the monk. After considering his position, he realized he should just cut his losses and exit the dungeon...after all the walking he had done, he was no further than 4 rooms away from the exit.

As Brothee Gherrin was finishing off the golem, Challara had just entered the dragon's lair, and had searched once. Krutzbeck had searched four times, Lindel twice. As Challara picked up her small treasure, a loud rumble could be heard throughout the dungeon. As Krutzbeck stepped outside the lair, he realized that nothing looked the same as it had when he entered. Looking through one doorway, a large pit opened up, with only s small rickety plank to serve as a bridge. From another entrance, a dark room which no torchlight would brighten. The entrances they had come in now led to dead ends. All three heroes would enter the dark room, and through shear luck they all exited through the same door, stepping directly into large sticky spider webs. While Krutzbeck and Lindel struggled through the webs, Challara easily found her way through. Unfortunately, she would quickly realize that this would also lead to a dead end. Yelling back to her friends, she warned them to turn back. Suddenly, what had started as a quest for gold had turned into a dash for survival.

Brother Gherrin sat outside the dungeon, counting his gold and waiting for his friends to arrive. He was sure that the small amount of gold he had found would not come close to their totals, but nonetheless felt happy he had escaped with any time all. Suddenly, a loud grinding noise arose from behind him. With growing dread, he turned to watch the doors slam shut, trapping all of his friends inside.

Total:
Challara: 1550g
Lindel: 1630g
Krutzbeck: 2900
Brother Gherrin: 380

Highlights of the game: Krutzbeck needing to roll a 4 to avoid instant death at the hands of a swinging blade trap, and getting it
Challara getting hit with 4 traps within 6 turns, taking 8 health away within the first 10 turns.

Questions: I'm fairly new to this game, so some of the rules might have been played wrong. The biggest thing is whether I played the card that caused all the rooms I. The dungeon to rotate 90* clockwise. It seemed to eliminate any chance the heroes that were deep in the dungeon had of getting out. 3 entrances from the dragon's lair suddenly closed off, forcing the heroes to try and find other ways out.


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Ben Kyo
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Osaka
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Forward 1, Forward 2, Forward 3... siege attack 5?
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Not sure if the rules have changed in the later editions, but in the Games Workshop edition the Wizard's Curse only made corridors rotate, not all rooms.
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Kristijan Petrovski
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Correct, only corridors rotate.
 
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Glenn Manser
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Well crap....that definitely woulda changed this whole game :)


Benkyo wrote:
Not sure if the rules have changed in the later editions, but in the Games Workshop edition the Wizard's Curse only made corridors rotate, not all rooms.
 
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