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BattleFleet Mars» Forums » Variants

Subject: a few mods rss

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Rob Johnson
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I'm adding 10 Hygeia and 16 Psyche to the asteroids. 16 Psyche will be worth 3 times the economic value of any other asteroids to a player, because it's nearly pure metals. It's thought to be the exposed metallic core of a planetoid which was obliterated early in the Solar Systems' history.
I'm sure it will see fierce battles.

10 Hygeia is actually the 3rd largest asteroid, since Ceres was designated a minor planet.

The other mod is whereby an Agent(s)in opposing territory can relay info to their side on force composition and designation, i.e. "Task Force D has two Catapults and one Miner"
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T. Dauphin
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The asteroids sound like a fun complication.
Of course, complications also come in the form of the rules for these, eh? You're going to work out points for complete sets, I presume?

I like the idea of the agents having a role in identifying task forces. You may recall we talked about this idea not long ago and toyed with the idea of it being a cost for the agents as with their other duties.

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Rob Johnson
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I plan to keep things as simple as possible. BFM is not a broken game and I'm not going to load it down with trivial chrome, just update it a bit.

I'll be running a playtest this weekend with any luck.
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Rob Johnson
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I completely left out the most important part whistle

I'm using the Mercury and Venus ship tracks for 10 Hygiea and 16 Psyche, clean and simple. Just a matter of a little re-labeling.

Need more ships, though.



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Chris Hansen
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Have you given it a playtest yet, it sounds interesting.
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Rob Johnson
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I will be in a week or so, got a lot of other stuff going on.

Still have to calculate the orbits in 2094 and a few other details. Plus, both asteroids have larger orbits than Ceres/Juno/Pallas, so I'll have to come up with a realistic orbit track.
 
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