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Subject: If you fail to upgrade your only Life Support...? rss

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Tom Maertz
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Do you all die at the start of the mission?

-The rules say that characters take 1d6 per extra character over Life Support. If you break your only LS trying to upgrade it would a 4 person crew take 4d6 damage flying in?

Im not sure I see the point in upgrading LS. Arent your Bot numbers set before that?

-Another question (Im trying to read the entire rulebook), under explosions it says 'Do not add hull damage caused by explosions to other ships until after making survival checks for those ships'.
What does that mean?



 
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Greg Frank
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There is no point in upgrading life support as they normally enough to support the whole crew. But you would only take 1d6 damage for each crew member no matter the size. I believe there was an errata covering that. Which rule are you using 1, 1.1 or the new second edition?

Basically, if the other ships near you explode because they failed their hull check they could cause more damage to you and instead of doing multiple rolls it is saying to wait and get the additional damage you will take which may raise the difficulty of the roll.
 
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Tom Maertz
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1.1

I thought of that reasoning about exploding but then who rolls first?
If A explodes and hits B and C which are both in danger of exploding then whichever of B/C rolls first might have to roll twice.
 
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Tom Maertz
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I think I figured out my second question! Its referring to ramming. So you would roll to explode after a Ram and then if the other ship explodes you would take more damage and roll again!

Im slowly learning Siadekese.

Wakrob
 
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Neal Sofge
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I believe this rule refers to any source of explosion, not just ramming. But yes, the idea is that everyone makes a hull check for the first explosion, then the ones that explode go off, which might cause another hull check for those in range, etc.
 
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Jeff Siadek
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Life Support
The idea here is that you can support a limited number of people on your ship based on the number of "Life Support" modules your ship has. You could cram 7 people in your car for a quick trip home from school but if you tried to go cross country, it would be uncomfortable at best. There may be a mission where you have to rescue somebody and you don't have room for them. Everybody will be uncomfortable on the ride home but a single die of damage is not going to kill off a whole crew. At worst, some might be unconscious.

Ship Explosion
Yes, you make your explosion checks one at a time. Cascading ship explosions is a feature rather than a bug. If ship A blows up, nearby ships B and C must check. If either of them blow up, they will cause the other to make a third check.
 
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