Robert Crawford
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North Carolina
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So the board, like the board for normal Pandemic, has spaces for the infection rate counter to move 6 times. The game starts with 5 epidemic cards. The entire game, I kept waiting until the legacy deck gave us a 6th card to increase the difficulty; but nope! Did other people have a similar experience?

Is the 6th space on the board just there to make people afraid of something that doesn't ever come? It doesn't make a lot of sense to say that it's just for backwards compatibility, because if you own Legacy but not Pandemic, you won't have 6 epidemic cards to shuffle in.
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Anthony Davies
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Newberg
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Re: Room for 6 epidemics on the board *FULL GAME SPOILERS*
Yeah, we thought the same thing too. I kept thinking, sometime during the year we will receive a sixth epidemic card to ramp up the difficulty, but then it never happened.

I've heard of folks "simulating" a sixth epidemic card to make the game more challenging. You do this during set up by creating six equal piles, and shuffling an epidemic card into the first five piles. You combine those five piles to create the deck and begin playing. When you reach the first epidemic card, you shuffle the card into the sixth pile and place it at the bottom of the deck. This more or less creates a sixth epidemic using only five cards. Not ideal, but I guess it works for someone who wants a much more challenging game.
 
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Robert Stewart
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Re: Room for 6 epidemics on the board *FULL GAME SPOILERS*
My best guess is that the reason for the 7 space infection rate track is that that part of the board was just copied directly from regular Pandemic rather than being redesigned.
 
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Robert Crawford
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Re: Room for 6 epidemics on the board *FULL GAME SPOILERS*
rmsgrey wrote:
My best guess is that the reason for the 7 space infection rate track is that that part of the board was just copied directly from regular Pandemic rather than being redesigned.


Sure, but given that the board was heavily redesigned; not sure why they'd leave that 1 part alone.

It is also likely that they didn't decide that the game would only have 5 epidemics until after the board design was finished.
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Re: Room for 6 epidemics on the board *FULL GAME SPOILERS*
Or it was on purpose that they wanted us to think there would be a sixth epidemic card. A false lead.
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Clive Jones

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Re: Room for 6 epidemics on the board *FULL GAME SPOILERS*
We were scared of a sixth Epidemic card. But it also occurred to us that it would be possible for something else to advance the infection rate marker, or even for games to start with the infection rate marker further to the right.

Fortunately, there was plenty else going on to distract us from that potential anticlimax. (-8
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Eric Selander
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Re: Room for 6 epidemics on the board *FULL GAME SPOILERS*
Your thread title is spoilery in its implication that there is something weird or amiss about the number of epidemic spaces. I recommend amending the title.
 
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Clive Jones

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Re: Room for 6 epidemics on the board *FULL GAME SPOILERS*
I did notice that and ponder it (and am generally red-hot on spoilers (-8 ).

But I figured that it was something people could wonder about before they began Season One, and the thread could equally well be discussing something that did happen or something that didn't.
 
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Eric Selander
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Re: Room for 6 epidemics on the board *FULL GAME SPOILERS*
It'd be really easy for the OP to change the title to something like "Number of Epidemics *Full game SPOILERS*".
That title is much more vague, not leading in any way.
 
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Robert Crawford
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grithog wrote:
It'd be really easy for the OP to change the title to something like "Number of Epidemics *Full game SPOILERS*".
That title is much more vague, not leading in any way.


I made an update; better safe than sorry!
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