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Subject: Standard action to buy a card? rss

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Bart Rachemoss
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The recent Punching Cardboard podcast talks about Terraforming Earth in depth and they ask why isn't there a standard action project to buy a card. I imagine there is a good answer but I thought it was an interesting question.
 
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Matt Tucker
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Their is, on certain cards.
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Ken Chaney

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I suspect BitJam was asking about a "Standard Project" - projects that are always available to all players - rather than actions on specific cards.

I don't have enough experience with the game to know if it would be unbalancing, but have had little to do in some Generations when I would like to have been able to get some more cards with a Standard Project. This is even with drafting.

I don't have an opinion yet if you can make due with what you have, and prevail against other players good draw or not, but a card draw project would help mitigate "bad draw" at least for initial boot-strap purposes. Of course if it is too cheap, some players will only dig until they get a super-combo, which would not be a fun game.
 
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Bill Buchanan
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Having a standard action for drawing a card would make the research phase (and draft if you used, hint: it should be) far less critical. It would have to be expensive, and would make very little sense thematically in my opinion.

There are multiple cards that provide such a function, all very thematic.

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X Shrike
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If it was a Standard Project, I could see it dramatically extending the game. In an extreme case players do nothing but, buy cards until all cards in the deck are gone. There is no hand limit to worry about.

It would also take out the dilemma during the Research phase. Why worry about buying cards when you can just take the buy card Standard Project?

Then there is the sell cards Standard Action. You horde the cards from everyone and then sell all you don't want to drop the big cards you do.

There is also the Milemaker to have a hand of 16 or more cards.
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Brent Mair
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Roy
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The game is designed so every player gets access to up to four cards a turn. A standard project isn't needed for game flow.
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Steve
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I expect there's a runaway leader / unbalancing factor here. Normally a player passes after running out of money, but it's conceivable that they could run out of playable cards. If you could buy cards there'd be a greater incentive to increase income and then keep taking actions. This could also cause longer downtime for players left behind on income.
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Örjan Almén
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slashing wrote:
I expect there's a runaway leader / unbalancing factor here. Normally a player passes after running out of money, but it's conceivable that they could run out of playable cards. If you could buy cards there'd be a greater incentive to increase income and then keep taking actions. This could also cause longer downtime for players left behind on income.


I don't know what I think of purchasing cards. it may work, it may not. To prevent a runaway leader to purchase more cards, you could actually let them pay with TR, maybe even 2 TR per unseen card, which would be the most expensive resource you have in the game.
 
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Matt Smith
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BitJam wrote:
The recent Punching Cardboard podcast talks about Terraforming Earth in depth and they ask why isn't there a standard action project to buy a card. I imagine there is a good answer but I thought it was an interesting question.
(bold red added by me)
Hasn't mankind been "terraforming Earth" for centuries?
 
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pacemaker 67
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mvettemagred wrote:
BitJam wrote:
The recent Punching Cardboard podcast talks about Terraforming Earth in depth and they ask why isn't there a standard action project to buy a card. I imagine there is a good answer but I thought it was an interesting question.
(bold red added by me)
Hasn't mankind been "terraforming Earth" for centuries?


Unfortunately, I think we humans have been Areoforming Earth.
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Tiggo Morrison
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Quote:
Unfortunately, I think we humans have been Areoforming Earth.


Unless you a convinced Climate-Change sceptic, I think that Veneroforming would be even nearer the mark!
 
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Jeff Noel
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I don't know what this would add to the game. The standard projects give things to do if you ever find yourself too low on cards. Also, if you have a bad starting hand, you can draw some cards via the tile placement bonuses.
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