City 'Til I Die
My house rule for 'difficult terrain' :
Tanks entering or crossing any terrain which isn't road or open ground - e.g woods , cannot move more than one 'speed'.
In addition , tanks entering or crossing 'hazardous terrain' such as bocage
must roll a die after their move , a score of 1 or 2 immobilizes the tank -
it must roll 4-6 in the repair phase to free itself.
What do you think ?
I'll add more variants , real life permitting.