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Sentinels of the Multiverse» Forums » Variants

Subject: Custom Hero: The Hunter (Playtest Cards) rss

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matthew malecki
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Hero: The Hunter
HP: 30

Power: Hunter’s Whip
The Hunter deals 1 Target 1 2 Melee Damage.

Incapacitated Powers:
- One player may play a card.
- One hero target regains 2 HP.
- One Hero may take an ongoing or equipment card from their trash and place it in their hand.

Equipment (8 total)
-----------------------------------------------------------------------
1x Throwing Axe (Equipment, Weapon): When this card enters play, destroy all of The Hunters’s other Weapon cards in play.
Power: The Hunter deals 2 Target X+1 Projectile Damage, where X = the number of Weapon Upgrade cards in play.

1x Vial of Heavenly Fire (Equipment, Weapon): When this card enters play, destroy all of The Hunter’s other Weapon cards in play.
Power: The Hunter deals 1 target 1 Projectile damage and X+1 Fire or Radiant damage, where X = the number of Weapon Upgrade cards in play.

1x Stop Watch (Equipment, Weapon): When this card enters play, destroy all of The Hunter’s other Weapon cards in play.
Power: Select up to X+1 non-character card targets, where X = the number of Weapon Upgrade cards in play. Those targets cannot deal damage until the start of your next turn.

1x Boomerang (Equipment, Weapon): When this card enters play, destroy all of The Hunter’s other Weapon cards in play.
Power: Simon deals X+2 targets 1 projectile damage, where X = 2 times the number of Weapon Upgrade cards in play. The Hunter deals each target dealt damage this way 1 projectile damage.

1x Parrying Dagger (Equipment, Weapon): When this card enters play, destroy all of The Hunter’s other Weapon cards in play.
Power: Until the start of your next turn, reduce damage dealt to The Hunter by 1. Draw X cards, where X = the number of Weapon Upgrade cards in play.

1x Sacred Flame (Equipment, Weapon): When this card enters play, destroy all of The Hunter’s other Weapon cards in play.
Power: The Hunter deals 1 Target X+1 Fire or Radiant Damage. Where X = the number of Weapon Upgrade cards in play. Until the start of your next turn, reduce all damage dealt by that target by 1.

2x Leather Armor (Equipment, Limited): Reduce Damage dealt to The Hunter by 1

Ongoing (17 total)
-----------------------------------------------------------------------
4x Weapon Upgrade (Ongoing, Upgrade): When any of The Hunter’s Weapons are destroyed, place this card in your hand.
Power: Search your deck for 1 Weapon, shuffle your deck, and place that Weapon on top of the deck.

2x Whip Upgrade (Ongoing, Upgrade): Increase Damage dealt by The Hunter’s base power by 1

3x Whip Master (Ongoing, Limited):
Power: The Hunter deals 1 Target 2 Melee Damage. The Hunter may use his Base power now.

2x Single Minded (Ongoing): At the end of every turn, you may discard a card. If you do, The Hunter may use his Base power now. At the start of your turn, The Hunter may deal himself 4 Radiant Damage, if he takes no damage this way, This card is destroyed. At the start of your turn, either The Hunter deals himself 4 Radiant Damage or this card is destroyed.

2x Invulnerability Potion (Ongoing, Limited): Whenever The Hunter would be dealt damage, reduce that damage to 0.
At the start of your turn, The Hunter may take 1 card other than Invulnerability potion from his trash and place it in his hand. Destroy this card.


2x Being Prepared (Ongoing, Limited):
Power: Reveal the top 3 cards of your deck. Put 2 in your hand and 1 on the bottom of your deck.


2x All or Nothing (Ongoing): Increase Melee Damage dealt by The Hunter by 2.
At the end of your turn, The Hunter may deal himself 4 Psychic Damage. If he takes no Damage this way, this card is destroyed.


One-shots (15 total)
-----------------------------------------------------------------------
3x Roast Leg of Beast (One-Shot, Food): The Hunter regains 2 HP. The Hunter may take an ongoing or equipment card from his trash and place it in his hand.

3x Feast of Beast (One-Shot, Food): Each hero regains 1 HP. Each player may take an ongoing or equipment card from their trash and place it in their hand.

3x Secret Stash (One-Shot): Search your deck or trash for 2 cards with the Equipment, Food, or Upgrade keywords. Put one in your hand and one in play. If you searched your deck, shuffle your deck.

3x Specialist Training (One-Shot): You may play up to 2 cards now.

3x Holy Cross (One-Shot): Destroy up to 2 Non-Character Cards.

Playtest Cards 2/3/17


Finished Cards


Revisions
- Revised wording on all Weapons
- Changed Single Minded
- Revised Weapon Upgrade
- Revised Weapon Count
- Changed Simon's name to The Hunter
- Added Invulnerability Potion, Being Prepared, & All or Nothing
- Renamed Belmont Training to Specialist Training
- Revised Weapon Upgrade
- Reworded Single Minded
- Raised Base Whip Damage


Link to all my stuff
The Armory
 
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J Sinnett
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Re: Custom Hero: Simon "Belmont"
OK, this'll be long. Just giving my initial responses to everything here.

fleck1313 wrote:
Equipment (14 total)

First off, the proper wording would be "When this card enters play, destroy all other Weapon cards in play."
Second, the X= statements are badly formed. They should be written as 'where X = the number of Weapon Upgrade cards in play'. I'll include how to put this properly on the cards in the first one of these, then just assume the same form is on all later ones.

Quote:
2x Throwing Axe
Power: Simon deals 1 Target X+4 Melee Damage.

This is *very* overpowered, and not, strictly speaking, fitting the theme properly. Given that in the source, the Axe makes an up-and-down arc, I would suggest instead 'Simon deals 2 targets X+1 Projectile damage each, where X = the number of Weapon Upgrade cards in play.' This also helps to differentiate it from the Heavenly Fire, doesn't make it into an obvious play/major nuke, but still makes it useful the turn you put it into play.

Quote:
2x Vial of Heavenly Fire
Power: Simon deals 1 Target 1 Projectile Damage & X Damage. X = Weapon Upgrade cards attached to this card. Select Fire or Radiant Damage.

Interesting weapon, and I like what it's going for, but it's worded badly. 'Simon deals 1 target 1 Projectile damage and X Fire or Radiant damage, where...'

Quote:
2x Stop Watch
Power: X+1 Non-Character Targets cannot deal Damage until the start of your next turn. X = Weapon Upgrade cards attached to this card.

I like this. A lot. It's worded badly again, though. 'Select up to X+1 non-character card targets, where... Those targets cannot deal damage until the start of your next turn.'

Quote:
2x Boomerang
Power: Simon deals X+2 Targets 2 Projectile Damage. X = 2* Weapon Upgrade cards attached to this card.

Again tweaking to fit the theme and the way this works in-game... 'Simon deals X+2 targets 1 projectile damage, where X = 2 times the number of Weapon Upgrade cards in play. Simon deals each target dealt damage this way 1 projectile damage.'

Quote:
2x Parrying Dagger
Power: Reduce Damage dealt to Simon by 1 and draw X cards.

As written, this is massively overpowered, as it has nothing that causes the effect to wear off. As such, it should be 'Until the start of your next turn, reduce damage dealt to Simon by 1. Draw X cards, where...'

Quote:
2x Sacred Flame
Power: Simon deals 1 Target X Fire or Radiant Damage. X = Weapon Upgrade cards attached to this card. Whenever Simon deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn.


If the intention is that the damage reduction applies to all damage Simon outputs, move that sentence to be before the power. If not, the proper form for this is 'Simon deals 1 target X fire or radiant damage, where... Until the start of your next turn, reduce all damage dealt by that target by 1.'

Quote:
4x Weapon Upgrade (Ongoing, Upgrade): Attach to a weapon. If attached weapon is destroyed then Destroy this card.


Lose the 'attach' thing. It's pointless when weapons destroy themselves. Instead, it should just be 'When any Weapon is destroyed, destroy this card.' I might also give it 'Power: Search your deck for 1 Weapon, shuffle your deck, and place that Weapon on top of the deck' so that if you have a starting hand that is entirely this card, it's not completely useless. This also gives you the ability to find the appropriate Weapon for a situation and seed it as the card you'll immediately draw.

Quote:
3x Secret Stash (One-Shot): Search your deck or trash for 2 equipment, food, or upgrade cards, any combination. Put one in your hand and one in play. If you searched your deck, shuffle your deck.

'Search your deck or trash for 2 cards with the Equipment, Food, or Upgrade keywords.'

Quote:
2x Single Minded (One-Shot): Simon deals 1 Target 6 Fire, Melee, or Radiant Damage. Simon may use "Hunter’s Whip" power now.


This strikes me, again, as severely overpowered. You're outputting a giant strike against the villain, then getting a free power use as well? It needs to be one or the other. I'd actually recommend that this be changed to an Ongoing, with the following text: 'At the end of your turn, Simon uses his "Hunter's Whip" power. Then, destroy this card.'
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Dennison Milenkaya
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Re: Custom Hero: Simon "Belmont"
Thematically, I'd make the Stop Watch prevent villain cards from being played for a round. I know what you're thinking: so how does it interact with Upgrades? In the video game, it doesn't.
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Re: Custom Hero: Simon "Belmont"
Thank you J Sinnett (HikariStarshine) for all the helpful tips.
 
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J Sinnett
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Re: Custom Hero: Simon "Belmont"
OK, looking over things now...

First question: Why's the Throwing Axe doing X+2? That ends up making it nearly always better than the Vial, because now they're doing the same net damage per target, but one is hitting two targets and one is just hitting one.

Is Single-Minded now intended to act like it's one of Guise's ongoings? There's a big difference between the original 'Goes off once during Simon's turn' and 'lets Simon burn his hand to attack repeatedly even during the Environment and Villain turns'.
 
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Re: Custom Hero: Simon "Belmont"
The Throwing Axe is only better if there is no one to boost damage like Legacy. If there are multiple boosts then Heavenly Fire is better, it all depends on the situation.

ex1 (0 boosts & 2 upgrades = Throwing Axe 2+2=4 to 2 targets. Heavenly Fire 1 & 1+2= 4 to 1 target.)
ex2 (0 boosts & 4 upgrades = Throwing Axe 2+4=6 to 2 targets. Heavenly Fire 1 & 1+4= 6 to 1 target.)
ex3 (2 boosts & 0 upgrades = Throwing Axe 2+2=4 to 2 targets. Heavenly Fire 1+2 & 1+2= 5 to 1 target.)
ex4 (2 boosts & 2 upgrades = Throwing Axe 2+2+2=6 to 2 targets. Heavenly Fire 1+2 & 1+2+2= 8 to 1 target.)
ex5 (2 boosts & 4 upgrades = Throwing Axe 2+4+2=8 to 2 targets. Heavenly Fire 1+2 & 1+4+2= 10 to 1 target.)
ex6 (3 boosts & 2 upgrades = Throwing Axe 2+2+3=7 to 2 targets. Heavenly Fire 1+3 & 1+2+3= 10 to 1 target.)
It all depends on boosts and upgrades. If you don't think of boosts then yes Throwing Axe is better.


Single Minded is the same as Fanatics "Divine Focus" but it lets Simon use his hunters whip power not just a flat 2 damage. It may do more or less based on Whip Upgrades. This is more of the idea I wanted for Single Minded.
 
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J Sinnett
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Re: Custom Hero: Simon "Belmont"
fleck1313 wrote:
The Throwing Axe is only better if there is no one to boost damage like Legacy. If there are multiple boosts then Heavenly Fire is better, it all depends on the situation.


You're only looking at the single-target damage, though. There's not a single one of your examples there where the sheer volume of damage output from the Throwing Axe isn't higher than the Heavenly Fire. It's dealing massive damage to two targets, instead of just one. 7 to two targets is almost always going to be better than 10 to one target, in my experience, unless there's not someone with a turn after the damage dealer to play cleanup.

 
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Re: Custom Hero: Simon "Belmont"
I was looking at that too and I do agree with that. I will lower down to X+1 for the Throwing Axe.
 
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Re: Custom Hero: The Hunter "Simon Belmont"


First of the Card Art for The Hunter more to follow when i get available time
 
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Re: Custom Hero: The Hunter "Simon Belmont"
Changed Weapon Upgrade as follows

4x Weapon Upgrade (Ongoing, Upgrade): When any of The Hunter’s Weapons are destroyed, place this card in your hand.
Power: Search your deck for 1 Weapon, shuffle your deck, and place that Weapon on top of the deck.

The reason for the change is it takes to long to get this card back into play. There is only 4 in the deck and you need to play a card to put this in your hand then on the turn after, play this card.
Now you have the choice to put one into play after you switch weapons. The deck is mostly built around the weapons and upgrades but it takes to long to build up after you switch weapons, this makes you not want to switch!
 
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Re: Custom Hero: The Hunter "Simon Belmont"
Play Test Cards

 
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Matthew Bishop
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Re: Custom Hero: The Hunter "Simon Belmont"
I think Faceontoast's suggestion about playtest cards is a very good one, but a few additional things that might be helpful:

- The playtest images you posted waste a lot of space and ink. When I'm printing prototypes, I put 8 cards to a page and eliminate any borders so a minimum of cutting is needed. In fact I made an Excel sheet that can autogenerate simple cards with no frills. But here was an old Illustrator example:

- I think I've said this before in another thread, but personally I think your first thread should always contain a copy of anything useful, and always be up to date. Some people might not want to wade through the whole thread.
 
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Re: Custom Hero: The Hunter "Simon Belmont"
Thanks Tosx I will get new cards made up no frills 8 to a page and upload it to the first page. Thanks for the input.
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Todd McCorkle
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Re: Custom Hero: The Hunter "Simon Belmont"
tosx wrote:
In fact I made an Excel sheet that can autogenerate simple cards with no frills.

Is this in the files section? (I didn't see it.) Could it be uploaded to the files section?

I tried to create a 'text only' card template spreadsheet (in openoffice), but couldn't seem to get the measurements right (or the font size, or ... anything really).
 
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Matthew Bishop
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Re: Custom Hero: The Hunter "Simon Belmont"
It is not. I can see about posting it this weekend. I may just try appending it to the google drive version of my spoiler sheet.
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Re: Custom Hero: The Hunter "Simon Belmont"
Reworded Single Minded.

2x Single Minded (Ongoing): At the end of every turn, you may discard a card. If you do, The Hunter may use his Base power now. At the start of your turn, The Hunter may deal himself 4 Radiant Damage, if he takes no damage this way, This card is destroyed. At the start of your turn, either The Hunter deals himself 4 Radiant Damage or this card is destroyed.
 
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Re: Custom Hero: The Hunter "Simon Belmont"
Added Playtest Cards
 
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Playtest Cards 2/3/17
 
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