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Thunderbolt Apache Leader» Forums » Rules

Subject: Sharing SO points between missions... rss

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Matthew Simpson
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Elkridge
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Day 1 - I have 2 missions that I am sending out. One mission will cost me 4 ordinance pts, and the other mission will cost me 6 ordinance points.
Total is 10, so that would be 1 SO point.

But...

It seems that I can only use SO points per each mission. (So I would have to use 2 SO points.)

What is the reason? I am arming my planes at base... so...

Or am I totally misreading this....
 
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Ryan
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Yes, you only load your aircraft at the start of their mission. Conduct one mission in its entirety and then proceed with the next mission. So in your example you would indeed have to use 2 SO points as you have deduced.

I don't know why the rules are written that way.

I suppose you could make a houserule to be able to split ordnance points between separate missions as long as your tracked how many were used on previous missions. It would obviously make the game a bit easier. There is a variant (official) rule from DVG regarding "superior ordnance crews" or some such thing. I think it's available on their website; I can't remember how it works offhand. Basically you pay a SO penalty up front at the beginning of the campaign and then are somehow able to recycle some of the unused ordnance points (SO Points, if you have any) between missions.

I don't have a problem with the rule; it's a good reason to overstock on more effective munitions!
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Rahul Chandra
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I imagine the reason for the rule is keeping missions as separate as possible - minimises record-keeping, mental or otherwise. And then perhaps it would affect balance, with current weight limits and such.

Superior Crews lets you convert unfired weapons into ordnance points for the next mission, but not carry over unused points IIRC.
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Ryan
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rchandra wrote:
I imagine the reason for the rule is keeping missions as separate as possible - minimises record-keeping, mental or otherwise.

Good of you to mention this. I think this is the most likely reason, knowing what I know about DVG. They tend to demonstrate a desire for a simplicity in their designs that keeps the game and action flowing, if at the expense of rules that would perhaps add theme or realism. Not a criticism, just an observation.
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Kevin Elliott
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rchandra wrote:
I imagine the reason for the rule is keeping missions as separate as possible - minimises record-keeping, mental or otherwise. And then perhaps it would affect balance, with current weight limits and such.

Superior Crews lets you convert unfired weapons into ordnance points for the next mission, but not carry over unused points IIRC.


That gives some insight to a question I had myself...whether you're allowed to re-use weapons that weren't fired during a mission. Sounds like the answer is no, unless you're using that optional rule...
 
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Rahul Chandra
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CanucKev wrote:

That gives some insight to a question I had myself...whether you're allowed to re-use weapons that weren't fired during a mission. Sounds like the answer is no, unless you're using that optional rule...


That's right. You can assume your pilots are super paranoid and want to jettison everything they can before landing.

The old Origin flightsim Strike Commander shares some mission planning aspects of TAL. It let you jettison your bombs for manoeuvrability (if you had a major dogfight for example) but when I'm paying for my own ordnance I can't give it up, have to win or die.
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