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Descent: Journeys in the Dark (Second Edition)» Forums » General

Subject: Cross Tile Use rss

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timothy thomsen
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At what point do you suppose FF will offer tiles from different expansions to be mixed in their Road to Legend app? I know this is not an absolute deal breaker for many, but I would love to see the variety of going from one terrain, into a vastly different one in the same campaign.

If the app determines what sets you posses, then you should be able to create a bunch of campaigns based on that variety, yes?
 
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Jacob Schoberg
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The side quests do use expansion tiles. I had a side quest the other day that was almost exclusively Manor of the Raven tiles.

Kindred Fire was created to work with only the base game, which is why I imagine that they made the story missions only use the base game tiles.
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Mark Campo
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i was so excited when the app said i need tiles 80+ im such a geek
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timothy thomsen
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Yes, that I know, I guess I wasn't clear: at what point will they start to MIX tiles, like use the core set tiles mixed in with Manor of Ravens, with a splash of Chains that Rust.

I guess my real questions is, does it even matter if they mix them?
 
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Seth Goodnight
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I think they already have that. We played a story quest last week that used a tile from SoN. It's possible that there are alternate versions (maybe randomly chosen) based on your collection. In this case it was a side room that could easily have been a tile from the core set.
 
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Kyle Pede
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thom1414 wrote:
Yes, that I know, I guess I wasn't clear: at what point will they start to MIX tiles, like use the core set tiles mixed in with Manor of Ravens, with a splash of Chains that Rust.

I guess my real questions is, does it even matter if they mix them?


There's only 2 expansions that require another expansion. They're both co op packs and bring no tiles of their own to mix.
 
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Kallan Greybe
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The answer is that FFG (probably) won't start mixing tilesets because this goes against a core principle of their design philosophy, that expansions are always fully standalone.

As far I know, FFG are pretty committed to making sure that every expansion is fully standalone. This is why we get all those complaints about duplicate components in The Chains That Rust expansion: FFG needed to include those extra components in order for TCTR to be genuinely stand-alone without you needing to buy Mists of Bilehall first.

Well, that logic probably extends to the app content. If they make something for one expansion, they'll do everything they can to make sure that it doesn't depend on resources from another in order to ensure that you're able to access all content made for all of your expansions. Mix tilesets and you immediately start limiting some of your content to people who have both, not merely one or the other, of a particular pair of expansions. The only real way to avoid this is to use tiles that everyone will necessarily have, i.e. mixing the core and expansion sets (which as far as I know they already do) or to avoid mixing tile sets.
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Fox Reinard
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Darwins_Dog wrote:
I think they already have that. We played a story quest last week that used a tile from SoN. It's possible that there are alternate versions (maybe randomly chosen) based on your collection. In this case it was a side room that could easily have been a tile from the core set.


Several quests (Mainly from the Hero and Monster packs)in RtL have an alternate set. For example, one quest has a completely different tile set but the same scenario if you own Labyrinth of Ruin. Another gets a complete overhaul if you own Shadow of Nerekhall. I haven't noticed any others that get significant changes based on expansions.

Kindred Fire's interlude (Defense of Thelys) has a tile from Shadow of Nerekhall which doesn't actually affect the map. It simply adds the extra tile to one branch and then sets the End cap on that instead of the tile it was connected to before. I'm not entirely sure they intended to leave that one in.
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Tony B
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thom1414 wrote:
At what point do you suppose FF will offer tiles from different expansions to be mixed in their Road to Legend app? I know this is not an absolute deal breaker for many, but I would love to see the variety of going from one terrain, into a vastly different one in the same campaign.

If the app determines what sets you posses, then you should be able to create a bunch of campaigns based on that variety, yes?


Would be nice. I have four expansions and for as long as I have had them and tried to trick the system, I have only had the opportunity to use tiles from two of the sets. I would love to see or hear something from FF adding more side quests per expansion and having a better rotation. For as many side-quests as there are, I get the core side-quests significantly more than I have ever got the expansion ones.

 
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gary gee
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Ive started developing a dark fantasy game..using a mix of tiles from my large D2E collection.[only got lair of the wyrm missing been hard to get hold of in the uk].also using the pawn sets from pathfinder for heroes and monsters etc.
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