We played the first 5 missions over the weekend, can't wait to play on in a month or so
Great game, so much fun, definitely one of the best games in my collection!
But we have a few questions and I just want to confirm we played it right or are going to play it right the next time we continue with mission 6.
1) The ruling on Oil slicks in the 'Master Mech-anic' rulebook is not the best, I tried to read all the other threads regarding this topic and I think it should have been worded like this. Is this correct? Am I missing something?
"When a Mech, Minion or Bomb moves onto an Oil slick it keeps moving in the same direction until it collides with a wall or an obstacle (e.g. an immovable Mech/Bomb, the Boss or a Massive Boulder), steps off the Oil slick or reaches the edge of the game board.
A Mech will push other Mechs or the Bomb, but stomps Minions along the way. Sliding Minions are blocked by other Minions. The Boss ignores Oil slicks."
2) Magma Chamber questions:
2a) Is the Boss affected by Lava Pools and has to stop moving like normal Mechs? Does he get damage from Lava Pools (If yes, I think only if at least 1 rune space is deactivated like with schematic card damage)?
2b) Is the Boss affected by Spike Walls and takes damage when moving in a Spike Wall? Does he takes the damage only if there is at least 1 rune space deactivated?
2c) If the Boss (B) moves and half of it's way is blocked for example by a Massive Boulder (M), can he still move? In the case below (X is a free field), would the Boss be able to move upward if he has a movement of 1-3? What about if he has a movement of 4? Can he shrink for the duration of the movement (like in Descent, where big miniatures can move through small spaces, but have to end their movement with the whole mini on eligible spaces)?
X X X
X X X
X M M
X M M
B B X
B B X