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Subject: The Spiel at Essen 2016 - Publishing Games for the World rss

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Stephen Conway
United States
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Hi folks.

Our Essen coverage starts today! We recorded 7 great panel discussions at the fair this year and I'll be releasing one each day for the next week.

I hope you enjoy them.

The world of board and card games has grown into a global enterprise.

20 or 30 years ago the idea of a regional game publisher reaching markets around the world would have been almost laughable. Because the world today is more united than ever by technology and by a common love of games, the publishers are able to have their games reach players thousands of miles away across boundaries of culture and language.

Publishing a game for people around the corner is not easy. Publishing games for the world is a tremendous challenge. The goal of this panel is to explore this idea and to learn how different companies around the world try to reach the world with their games.

Our panel features:

Agnieszka Emilia Kopera (NSKN Games, Strawberry Studio)

Nate Scheidler (Gigamic)

Konstantinos Kokkinis (Artipia Games)

Nobuaki Takerube (Japon Brand)

Brandan Parsons (Brain Games)

You can listen to the panel at the link below or find The Spiel on iTunes.
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