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Caleb O
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Not 'how did something go wrong', but actually what gameplay error did you make? My wife and I just finished and our biggest mistake was the disease upgrade 'Efficient to Sequence'. We didn't realise that it meant as soon as a character had the five cards, it was cured. I'm fairly sure there were several games where this would've made a big difference. Particularly

Spoiler (click to reveal)
In September when our Quarantine Specialist betrayed us, taking the complete Blue cure with her


It was the game after that that we finally realised.
 
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Marlene Thornstrom
United States
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We made the same mistake as well for several months and it would also have made a significant difference for us, given how close our losses were most of the time.

It's stated clearly in the rules; I'll just blame myself for glossing over it because of my prior familiarity with base Pandemic.
 
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thedaffodilfish
Scotland
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We're just setting up April when a review of the rules pointed out that only *newly created* characters get relationships, so we've spent the last two months cruising around and recycling cards like nobody's business!

Not sure the best way to resolve this - currently we plan on playing the next few games using characters without relationships to balance things out.
 
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Clyde W
United States
Washington
Dist of Columbia
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My only mistake was buying and playing the game.
 
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Tobias
Germany
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We did a couple of them:

In the first game of January we didn't read past the first STOP card and lost.

In one month we used the sacrifice action on a civilian

In November we used a flight to a city with panic level 2 and didn't realize until after the game.

Normally we considered afterwards how much we gained by the mistake and then made up for it by some kind of punishment. Still a little unsatisfying but I guess it's hard to avoid mistakes in a game like this.
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Bob Volp
United States
Iowa
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1) Didn't realize we could quarantine a city that already had faded characters. (lost twice in May and once in early April due to this).

2) Missed we could get up to three equipment upgrades (didn't catch until late December when realizing we had extra stickers we didn't open). Same with permanent roadblocks.

3) Mishandled the first search by doing the search in any faded city rather than one with a building.
 
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Mike Spartz
United States
Golden valley
Minnesota
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we played a LOT of rules wrong but our biggest error was probably:
(Sorry don't know which month this is from so click at your own risk)

Spoiler (click to reveal)
We allowed players to make a search without the requirement and then play the binoculars anyway.


That wasn't our only mistake by a mile, but it was the one that changed the game the most dramatically.
 
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Mark Blasco

Brier
Washington
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We're about to start November, but we started the game about 10 months ago, and only get together to play it every other month or so. We have missed the part where you add a faded figure every time you pull a player card of the coda color. This would have put out a lot of faded figures in places we were just hanging out in, and would have made it much more difficult. We were wondering why it felt a bit too easy, and that's probably why.

We would have missed it completely, but when adding in the stickers for the new stuff in box 7, the guy with the game said "oh crap,we've been playing the game wrong". Needless to say, the 3 of us feel a bit stupid.
 
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Clive Jones

Cambridgeshire, UK
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Oh no!

Yeah, that's a major oversight. Accelerated Incubation is a significant inconvenience. The really nasty bit is the risk of pulling a city from the bottom of the infection deck during an Epidemic which has already been seen in the player deck, causing an outbreak unless you've quarantined it.

/-8
 
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Camilo North
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therobbot wrote:
In one month we used the sacrifice action on a civilian.

This was probably our biggest one as well, or misplaying scar moves on the civilian in general. (We also didn't correctly respawn them at a Research Center, I believe.) We lost due to outbreaks in that game anyway, though, so I think it was a wash.

More minor:
We failed to realize that roadblocking a city prevented the out reak counter from increasing.
We messed up a couple of infection deck rate increases and draws, but probably never to the extent of affecting the outcomes of games.
Spoiler (click to reveal)
We allowed ourselves to mix the order of binoculars and other discards in the final search. Not considering this more severe since we'd already vaccinated everywhere, drew both binoculars, and had the Soldier, Researcher, and Virologist (who was giving herself and the researcher extra actions via relationships) almost exclusively hanging out in Atlanta searching.
 
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Yours Truly,
United States
Raleigh
North Carolina
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There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.
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We made several mistakes including:

-Not noticing that Step 4 of Set-Up in the rules was out of order relative to the other steps, so we'd set up from left-to-right, top-to-bottom, and infect the board AFTER we pick our characters. We realized our mistake about half-way through the campaign.

-Initially we thought the vaccines were only produced during epidemics, because of the layout of the sticker in the rulebook, and the fact that the "Create Vaccine" text isn't left-justified. Then even after we realized it happens right after draw-cards, we still kept forgetting. We finally put a "vaccinated" sticker on the board in the appropriate spot for the turn steps, and that helped.

-We opened Box 8 accidentally when we were supposed to open Window 8. We realized our error before ever using the contents of Box 8, so we were spoiled as to what they were, but they never helped us.

-We forgot about the rule that a city completely roadblocked-off won't ratchet up the outbreak counter. So we didn't use roadblocks as much as we otherwise would've.

-We thought you could use the binoculars by themselves. That wasn't even covered in the big BGG FAQ thread. But I stumbled upon the fact that you can't, in another thread. At least we used the binoculars correctly in the final game.

But, our biggest mistake was:

-Somewhere along the way, we mixed up the co-worker power and the Researcher power, and our Researcher became essentially a universal co-worker to everyone (goes to a given city, gives that city's card to anyone; rather than, meet someone in a city and give that person any card). We realized our error and played the last two games correctly.

We were actually talking just today about how, since there are so many little fiddly rules, essentially every group will end up with not only a different experience due to the Legacy element, but also will end up playing with slightly different rules - every group will mess up at least some of the rules in some way. Adds to the diversity of playing experiences cool
 
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Ben Kyo
Japan
Suita
Osaka
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Forward 1, Forward 2, Forward 3... siege attack 5?
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Why for this life there's no man smart enough, life's too short for learning every trick and bluff.
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We missed the trigger for opening window 30(?), so we started the endgame a couple of months late. In other words, we got all the searches done on the months they came out, but we hadn't opened window 30, which tells you what to do when you get everything together. We wondered why nothing had been resolved, and kept playing until the game forced you to open the final storyline box, at which point we realised we must have qualified to open it some time ago, and realised our mistake.
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Robert Stewart
United Kingdom
Newcastle-upon-Tyne
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Benkyo wrote:
We missed the trigger for opening window 30(?), so we started the endgame a couple of months late. In other words, we got all the searches done on the months they came out, but we hadn't opened window 30, which tells you what to do when you get everything together. We wondered why nothing had been resolved, and kept playing until the game forced you to open the final storyline box, at which point we realised we must have qualified to open it some time ago, and realised our mistake.


Earliest you can qualify to open #30 is 1st game in October (when the 4th Search becomes available). The game has you open anything you've missed before your first November game, so that cost you at most a game and a half in October.
 
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Ben Kyo
Japan
Suita
Osaka
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Forward 1, Forward 2, Forward 3... siege attack 5?
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Why for this life there's no man smart enough, life's too short for learning every trick and bluff.
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rmsgrey wrote:
Benkyo wrote:
We missed the trigger for opening window 30(?), so we started the endgame a couple of months late. In other words, we got all the searches done on the months they came out, but we hadn't opened window 30, which tells you what to do when you get everything together. We wondered why nothing had been resolved, and kept playing until the game forced you to open the final storyline box, at which point we realised we must have qualified to open it some time ago, and realised our mistake.


Earliest you can qualify to open #30 is 1st game in October (when the 4th Search becomes available). The game has you open anything you've missed before your first November game, so that cost you at most a game and a half in October.

IIRC the trigger for the November box opening was very badly worded. It seemed to us that if you had opened box 6 (we had), you did not open box 7. Our interpretation was reinforced by the fact that it was very obviously a catch-up mechanism, and we'd been succeeding at everything, so it obviously didn't apply to us (which was correct, as far as it went), so out of the two possible interpretations of the ambiguous wording we went with "don't open box 7". So we played the wrong win conditions for half of the October game and all of the November game. Only going into December did it become apparent that vaccinations absolutely must exist in the game, and therefore we had missed something significant.
 
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Adam
Canada
Edmonton
Alberta
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My reading comprehension is not the greatest so I made plenty of mistakes that have both helped and hindered us but the worst one is as follows:

Our coda disease is blue. When coda first arrive whenever an outbreak would occur I would add a faded figure to each territory and convert our blue coda cubes to faded figures. I figured that how it would always work no matter what. Later on when coda started to outbreak into the black territories I would add a faded figure and replace all the black cubes with faded figures. I didn't understand the rules when it said replace all CODA cubes with faded figures. Black cubes are not coda cubes. Ugh, in our first game of July I ended up triggering many many outbreaks as a result of this and almost half of my black territories becames faded. I figured it out after that game but I think I royally screwed myself in future games. We just failed our first game of September and half the board is now faded. Hopefully I screw up the rules in our favour again in the future
 
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Robert Stewart
United Kingdom
Newcastle-upon-Tyne
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Psychotron7x2 wrote:
My reading comprehension is not the greatest so I made plenty of mistakes that have both helped and hindered us but the worst one is as follows:

Our coda disease is blue. When coda first arrive whenever an outbreak would occur I would add a faded figure to each territory and convert our blue coda cubes to faded figures. I figured that how it would always work no matter what. Later on when coda started to outbreak into the black territories I would add a faded figure and replace all the black cubes with faded figures. I didn't understand the rules when it said replace all CODA cubes with faded figures. Black cubes are not coda cubes. Ugh, in our first game of July I ended up triggering many many outbreaks as a result of this and almost half of my black territories becames faded. I figured it out after that game but I think I royally screwed myself in future games. We just failed our first game of September and half the board is now faded. Hopefully I screw up the rules in our favour again in the future


The advantage of losing half the board to Faded is that it makes eradicating those diseases much easier...
 
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