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Harry Potter: Hogwarts Battle» Forums » Variants

Subject: OFFICIAL Variant Rule: Clearing Hogwarts rss

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Richard Ham
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The designer of the game posted an official variant in the rules subforum, and a lot of folks might not see it there (I only discovered it because someone mentioned it on Reddit), so I thought it would be worth it to list it here so more are aware of it:

nethershadow wrote:
Once per game, a player may forego acquiring any cards for his or her turn. If he or she does, take ALL SIX available HOGWARTS cards, and place them on the bottom of the deck, replacing them with six new cards.

He further added that this is not something that every player can opt to do, but rather it's a one time thing: once any one player has done this, it's no longer an option for anyone else for the rest of the session.
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Andrew Wolf
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Re: OFFICIAL Variant: Clearing Hogwarts
Thanks for sharing this here! Keep in mind that this is an optional rule. We talked about whether or not a 'market clearing' rule was necessary during playtesting, and decided that the need for it came up so infrequently to not include one, but we are happy to make it available as an option for players.

Andrew Wolf
Game Designer - USAopoly
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Moo Cow
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Re: OFFICIAL Variant: Clearing Hogwarts
We just came up with the unfortunate scenario where it's almost impossible to buy any cards.

I want to clarify - it doesn't say we can't attack. But I feel like not attacking would be a part of something like this. Can we still use our attack that turn?
 
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Jason Webster
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Re: OFFICIAL Variant: Clearing Hogwarts
You may still attack
 
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Dan
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Re: OFFICIAL Variant: Clearing Hogwarts
nethershadow wrote:
Thanks for sharing this here! Keep in mind that this is an optional rule. We talked about whether or not a 'market clearing' rule was necessary during playtesting, and decided that the need for it came up so infrequently to not include one, but we are happy to make it available as an option for players.

Andrew Wolf
Game Designer - USAopoly


Personal play testing between my wife and I has seen this occur 4 times between box 5 & 6 (six total plays).

We found a market clear to not be optional. We nearly ditched the game after the 3rd slow loss due to inability to purchase.

That said, with the optional rule we've been very pleased.
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Chris Castagnetto
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Re: OFFICIAL Variant: Clearing Hogwarts
My play group also has encountered situations where its next to impossible to continue because we can't buy anything.

this is a great once per game option.

Thanks for posting this!
 
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Jamie Specht
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Re: OFFICIAL Variant: Clearing Hogwarts
Is this putting all 6 cards on the bottom of the Hogwarts deck or player deck?
 
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Woo-Hoo Gamer
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Re: OFFICIAL Variant: Clearing Hogwarts
OutOfHabit wrote:
Is this putting all 6 cards on the bottom of the Hogwarts deck or player deck?


Hogwarts Deck.

Putting them all in a player Deck would be far too overpowered.
 
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Jamie Specht
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Re: OFFICIAL Variant: Clearing Hogwarts
WooHoo1 wrote:
OutOfHabit wrote:
Is this putting all 6 cards on the bottom of the Hogwarts deck or player deck?


Hogwarts Deck.

Putting them all in a player Deck would be far too overpowered.

Agree completely.
Just wanted to make sure.
 
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Dreadknot Knotdread
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Re: OFFICIAL Variant: Clearing Hogwarts
Thank you for posting this here. I would suggest though, that the thread be retitled to clarify that it's an optional rule, not really a full gameplay variant.
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Corey Hopkins
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Cone Defense wrote:
nethershadow wrote:
Thanks for sharing this here! Keep in mind that this is an optional rule. We talked about whether or not a 'market clearing' rule was necessary during playtesting, and decided that the need for it came up so infrequently to not include one, but we are happy to make it available as an option for players.

Andrew Wolf
Game Designer - USAopoly


Personal play testing between my wife and I has seen this occur 4 times between box 5 & 6 (six total plays).

We found a market clear to not be optional. We nearly ditched the game after the 3rd slow loss due to inability to purchase.

That said, with the optional rule we've been very pleased.


I have to say that after 19 plays, we've never used this rule. We've won more than we've lost, but I wouldn't say that any losses were due to inability to purchase. However, it's nice knowing that the rule is there in case we ever need it.
 
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Matt Watkins
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nethershadow wrote:
Thanks for sharing this here! Keep in mind that this is an optional rule. We talked about whether or not a 'market clearing' rule was necessary during playtesting, and decided that the need for it came up so infrequently to not include one, but we are happy to make it available as an option for players.

Andrew Wolf
Game Designer - USAopoly


We just played a game (Game 4) where the initial draw was all cost 6 or above cards and never really were able to get traction. (The Dementor and Barty Crouch were additional reasons; a killer combo--it took about 3 turns to blow through the first location card.) Maybe a mulligan could be an additional rule. We definitely would have used this rule (and in fact I came here looking for something like it.) So thanks!
 
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Jeffery Hudson
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We had two games in a row were we got pounded by market lock. We didn't even double the size of our decks. Really soured my group on the game. We came up with a variant where we divided the Hogwarts cards into two stacks. 4 or less and 5 or more influence cost. We start the market with four 4 or less cards and two 5 or more and then decide which stack we want to draw from when we refresh cards. It's worked well for us and is our preferred method of play. It keeps the market from locking but still keeps the challenge of the game.

it is nice to know that this rule does exist though...
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Jamie Specht
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Barronmore wrote:
We had two games in a row were we got pounded by market lock. We didn't even double the size of our decks. Really soured my group on the game. We came up with a variant where we divided the Hogwarts cards into two stacks. 4 or less and 5 or more influence cost. We start the market with four 4 or less cards and two 5 or more and then decide which stack we want to draw from when we refresh cards. It's worked well for us and is our preferred method of play. It keeps the market from locking but still keeps the challenge of the game.

it is nice to know that this rule does exist though...

Interesting. Like.
 
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Jeffery Hudson
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I have to admit, i took the idea from Machi Koro Bright Lights, Big City and how they divide their deck.
 
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