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Mystic Vale» Forums » General

Subject: Advancement cards in the face-down pile are visible... rss

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Kuro Kokon
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I just watched a review video and noticed that you can see several cards in each face-down draw pile since the cards are translucent.
Isn't that a problem? I wonder why they didn't provide with tuck boxes or something to hide the draw pile.
Myabe I'm missing something since the reviewer didn't talk about it at all.
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France
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I used other cards to cover the next ones available in the market and it didn't really change something in our game.

But, to be honest, the fact that I can see the upcoming advancement card sometimes change my strategy. A Deadwood Harvester is coming for my opponent? Wait... Actually, ,scratch that, I'm not buying this, I'll buy a Fertile Soil instead.

So yeah, it is a problem if you pay attention to it. You could always cover them with the player's aids available in this very box. This isn't a show stopper. But it's one of the many problems the card crafting system creates.
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James Cartwright
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Spilsby
LINCS
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Never really been a problem for us, yes you can see what's coming but it adds another fun element of strategy to the game.
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Salvador C. Majoral
Andorra
Argentona, Barcelona
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Kuro Kokon wrote:
I just watched a review video and noticed that you can see several cards in each face-down draw pile since the cards are translucent.
Isn't that a problem? I wonder why they didn't provide with tuck boxes or something to hide the draw pile.
Myabe I'm missing something since the reviewer didn't talk about it at all.


So what? You could even play with the cards face up. What's the problem?
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Lars Wagner Hansen
Denmark
Sorø
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We have started to play that we draw the next card from the bottom. Problem solved.
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Kuro Kokon
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salva wrote:
Kuro Kokon wrote:
I just watched a review video and noticed that you can see several cards in each face-down draw pile since the cards are translucent.
Isn't that a problem? I wonder why they didn't provide with tuck boxes or something to hide the draw pile.
Myabe I'm missing something since the reviewer didn't talk about it at all.


So what? You could even play with the cards face up. What's the problem?

A strategy game having ambiguous rules is a problem. I don't mind ambiguous rules in silly party games though.

If it's officially legal to figure out what's coming by looking at vague layered images, then the rules should make sure that everyone have easy access to the information to make the game fair.
I don't think it's an intended element of the game and I'm pretty sure they would hide the draw pile if they would make a digital version of the game.
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Brad Pasmeny
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St. Albert
Alberta
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Play with people that don't cheat....


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Reverend Redd
United States
Bremerton
Washington
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bpasmeny wrote:
Play with people that don't cheat....


Umm... yeah. About that. That's what they're trying to find out...
 
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Brad Pasmeny
Canada
St. Albert
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Pretty simple to just:

1 - Play with people that don't stare at the draw pile.

2 - Cut a sheet of colored paper to cover the draw pile.

3 - Draw from the bottom of the pile.

meeplemeeple
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Brian Jones
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Charlotte
North Carolina
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Kuro Kokon wrote:
salva wrote:
Kuro Kokon wrote:
I just watched a review video and noticed that you can see several cards in each face-down draw pile since the cards are translucent.
Isn't that a problem? I wonder why they didn't provide with tuck boxes or something to hide the draw pile.
Myabe I'm missing something since the reviewer didn't talk about it at all.


So what? You could even play with the cards face up. What's the problem?

A strategy game having ambiguous rules is a problem. I don't mind ambiguous rules in silly party games though.

If it's officially legal to figure out what's coming by looking at vague layered images, then the rules should make sure that everyone have easy access to the information to make the game fair.
I don't think it's an intended element of the game and I'm pretty sure they would hide the draw pile if they would make a digital version of the game.


I will agree with others here, drawing from the bottom of the stack is the easiest and most elegant solution.

I think the larger issue in this game comes with shuffling a small draw deck. It is trivially easy to tell the difference between a single unimproved card and a thick maxed out card. When shuffling a small stack of say 5-6 cards (or even less), how exactly do you shuffle fairly? It's not that a player is trying to cheat, it is almost impossible to randomly shuffle these cards. Which means the old fix, pass the cards to your neighbor to shuffle, doesn't really work either.

And yes, before someone asks, this has come up in multiple games I have played including my first learning game with an AEG rep. He didn't really have a good suggestion for a fix.
 
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