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The Lord of the Rings: The Card Game» Forums » General

Subject: Lack of Availability and New Players rss

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Seth Dortch
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I’m curious. I wonder why FFG allows packs of this game to go out of print so often. The game seems to be still selling very well. But I have found the lack of availability to be a major issue to me introducing new players to the game.
They try it and get into it. Then they want to build their own decks. Some want to buy the packs in order. But they regularly go out of print. Take right now for instance. The Shadows of Mirkwood cycle is pretty much out of print right now. So I have a few people waiting on it.

Anyone else ever had this issue?
 
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Titus M
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Definitely. But I managed to stay amped for the ~2 months it took for Dwarrowdelf to come back into print when I was looking for it.

If they've picked up core sets you could share your pool until things show back up. Having played Dwarrowdelf without SoM, I was aware that I was missing some helpful cards. But that didn't really dull the experience for me - it just gave me a good reason to keep coming back to those quests after I got my hand on some new songs, or Dain.

Your players shouldn't feel pressured to start at SoM (although it may offer a couple easier wins to get their engines revved). The designers playtest a cycle + core, so in theory there's no reason you can't grab the core and jump into the Gray Havens box.

I think people really hamstring themselves when they resolve to play all the quests in order of release, with the card pool as it was at the time. If everybody in your group started collecting a different cycle you'd have access to loads more quests, and the cards getting played would be more diverse.
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Rob Rob
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4wallz wrote:
I’m curious. I wonder why FFG allows packs of this game to go out of print so often. The game seems to be still selling very well.

I think your question probably holds the answer. FFG prints what they estimate to be just enough of the product to satisfy demand. LotR continues to exceed demand so they end up short product.

In the long run, I suspect missing a few potential sales is better than getting stuck with unsold inventory?
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Brent Brown
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Robrob wrote:
4wallz wrote:
I’m curious. I wonder why FFG allows packs of this game to go out of print so often. The game seems to be still selling very well.

I think your question probably holds the answer. FFG prints what they estimate to be just enough of the product to satisfy demand. LotR continues to exceed demand so they end up short product.

In the long run, I suspect missing a few potential sales is better than getting stuck with unsold inventory?


Totally. There is a financial cost to unsold inventory. To make that up, FFG would either have to charge more or generate a smaller profit from the game.

Given that FFG has access to all of the information, and has the largest stake in the health of the game, I assume that either of those alternatives would be worse overall then the intermittent out of stock issues.
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Patrick
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elitusprime wrote:
Robrob wrote:
4wallz wrote:
I’m curious. I wonder why FFG allows packs of this game to go out of print so often. The game seems to be still selling very well.

I think your question probably holds the answer. FFG prints what they estimate to be just enough of the product to satisfy demand. LotR continues to exceed demand so they end up short product.

In the long run, I suspect missing a few potential sales is better than getting stuck with unsold inventory?


Totally. There is a financial cost to unsold inventory. To make that up, FFG would either have to charge more or generate a smaller profit from the game.

Given that FFG has access to all of the information, and has the largest stake in the health of the game, I assume that either of those alternatives would be worse overall then the intermittent out of stock issues.


Totally, it's basic econ/capitalism.
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Seth Dortch
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titusm wrote:


Your players shouldn't feel pressured to start at SoM (although it may offer a couple easier wins to get their engines revved). The designers playtest a cycle + core, so in theory there's no reason you can't grab the core and jump into the Gray Havens box.

I think people really hamstring themselves when they resolve to play all the quests in order of release, with the card pool as it was at the time. If everybody in your group started collecting a different cycle you'd have access to loads more quests, and the cards getting played would be more diverse.


Good call! We have been looking at it like it's a bad thing. But a more diversified quest and player card pool in general aren't a bad thing. Thanks for the tip!
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