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Warhammer Quest: Silver Tower» Forums » General

Subject: Who Designed This? rss

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Jeff White
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Kyle
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I can't seem to locate any sort of credits in the books, but am interested in the game's design team as well as the artists.

Any ideas?
 
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Jim Patching
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I'm pretty sure this gentleman:

James M Hewitt
United Kingdom
Nottingham
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- had something to do with it.
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Kevin Outlaw
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panzer-attack wrote:
I'm pretty sure this gentleman:

James M Hewitt
United Kingdom
Nottingham
Nottinghamshire
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- had something to do with it.


You are correct. Mr Hewitt also worked on Gorechosen.
 
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Jeff White
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Kyle
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How was this confirmed? Why no credit? GW used to credit their boardgames in the 80s and 90s.

Any idea who did the art...the cover and the book interiors?
 
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James M Hewitt
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It's a company policy thing. There was an interview with several of the designers in White Dwarf magazine shortly after the game came out, which gave the game away a bit for a few of us
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Jeff White
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Kyle
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JamesMHewitt wrote:
It's a company policy thing. There was an interview with several of the designers in White Dwarf magazine shortly after the game came out, which gave the game away a bit for a few of us ;)


Cheers, James!
Thanks for the great game!

Hope to see another or two...

EDIT: What issue of White Dwarf?
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Mark Stanoch
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Yes, Bravo James. You created a fantastic game!

And check out White Dwarf issue 120.
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Mark Stanoch
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Actually check out page 24 of WD issue 121.
 
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Matt Price
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JamesMHewitt wrote:
It's a company policy thing. There was an interview with several of the designers in White Dwarf magazine shortly after the game came out, which gave the game away a bit for a few of us


Don't know the inner workings of the 'Workshop, but see if you can't put in a good word for getting the game designer's name back on the boxes. Good to give credit where credit is due, and it makes the games look more legit. No credit on the game boxes hearkens (a bit, anyway) back to the bad ol' days of RISK and Monopoly.

Thanks for popping in and saying hi!
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Dan Kochis
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carthagenj wrote:
Yes, Bravo James. You created a fantastic game!


Agreed. WHQ:ST is easily a favourite of mine.
 
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They stopped crediting the designers because of backlash. Basically, theyd release a new rulebook, and people would either like it or loathe it. The designers of the "bad" books would get harassed, bullied, etc, and in the end itd lead to people not buying a book (or game) just because designer X was in charge. Not great from both a financial and health perspective.
As such, it made more sense to *not* credit the designers to prevent things like this from happening. Or at least to limit them somewhat.

Not great, but hey. :/
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