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Risk Europe» Forums » Reviews

Subject: Risk??? Just call it MEDIEVAL EUROPE!!! rss

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Pepe Carrillo
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PROS:
Got my copy and was I in for a surprise! Great sculpts and poses, beautiful map, ingenious card-driven action mechanism... overall nicely done. Watched Marco Arnaudo's video a few days before purchase and after reading the rules realized a few key elements were left out, as in subtleties to Taxing, Expanding, and Maneuvering that you need to be mindful of (I posted a list of said subtleties in the Rules section). There is also a bit more to battles: it allows for combined arms (ranged fire, if you have the right mix of troops) before clashing in melee, and the possibility of adding more attacking troops; and as the defender, it is also possible to remove troops from the battle, as long as you leave enough to match the enemy's troop count (fly-paper effect). This in itself can make for some interesting battle posturing, especially since battle isn't resolved until all players have alternated playing two action cards each. The first-player status may change in the midst of play, thus upsetting your carefully conceived order-based plans for the upcoming round. If less than four are playing, there are 2-3 player variant rules which add a mercenary army and mission rules are also included when you're ready to step it up. Overall, there are more strategic and tactical nuances to this 'Risk' game than ever before. Let's just say it should've been named Medieval Europe, thus severing ties to Risk which might put some gamers off. Do yourself a favor, check out the tutorial video by Hasbro - good stuff.

CONS:
Only three, all minor... The game is for a max of four players. The green army should've been darker to overcome the 'glow in the dark' look. And the blue army's siege engines are hand-held wooden rams that seem rather silly when used in the 'bombard' mode.

That said, Risk Europe is a well-priced little gem that deserves your serious consideration. What are you waiting for, me lads? Go kick some medieval ass (as in donkey...)
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Chris Schenck
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Every once in a while Hasbro puts out a good game, despite their best efforts otherwise.
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Pepe Carrillo
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Hi all - to see the subtleties I refer to in this post, see 'THE FINER POINTS OF THE RULES THAT ARE NOT VISIBLE' in the rules section.
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Juan Valle
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Without questions a very nice game, well designed and with mechanics that definitively puts it a top notch above most if not all of Hasbro stuff.

And although I do not like to focus on the 'cons' of any given game, one observation that maybe happened to other fellow gamers or not: with the blue army, sometimes you might get confused between the infantry and crossbowmen, at a glance both look almost the same.

Also and I mentioned in my rating, I believe the cards are a little thin, but quite functional.

All of this without mentioning the obvious 'main' con, the name RISK. Nothing bad on it, but am positive it will scare away some fellow gamers believing it is another intensive dice fest game here...

For all gamers that read this thread, please do yourself a favor and get this game...is really worth the money spent on it!

Regards,

Jumval
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Chris Schenck
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Jumval wrote:
with the blue army, sometimes you might get confused between the infantry and crossbowmen, at a glance both look almost the same.

I've not played the game yet, but I noticed the same thing when I was sorting through the components.

I may paint the bases different colors by troop type (infantry black, archers white, for example) to help distinguish them.
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msgt pepe wrote:
Hi all - to see the subtleties I refer to in this post, see 'THE FINER POINTS OF THE RULES THAT ARE NOT VISIBLE' in the rules section.
Here's a link The finer points of the rules that are not easily visible
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Pepe Carrillo
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ol_bubba wrote:
msgt pepe wrote:
Hi all - to see the subtleties I refer to in this post, see 'THE FINER POINTS OF THE RULES THAT ARE NOT VISIBLE' in the rules section.
Here's a link The finer points of the rules that are not easily visible


Thank you Mr. Bubba, I should've added that dang link myself.
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Are all Risk games like that? They sure do get a lot of negativity on the boards. This is interesting because they seem to have licensed outthe Risk name quite generously.
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Chris Schenck
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Y0daPr1c1ple wrote:
Are all Risk games like that? They sure do get a lot of negativity on the boards. This is interesting because they seem to have licensed outthe Risk name quite generously.

Hasbro actually produced it themselves, rather than licensing it out. Classic Risk (1959) gets a lot of flak here on BGG because it's not a contemporary design. In classic Risk, there's a lot of luck, player elimination, and the game generally outstays its welcome by simply being too long for its depth.

Newer additions to the Risk family attempt to address these issues, with varying degrees of success. They still tend to get met with initial skepticism among hobbyist gamers. To me, this Risk Europe version has proven itself to be the best of its breed.
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Steve R Bullock
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I call it Warlords Of Europe Lite...
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Pepe Carrillo
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volnon wrote:

I call it Warlords Of Europe Lite...


That works for me too! I understand this game takes longer to play?
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Steve R Bullock
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Yes...yes it does.

But if you like Risk Europe, Warlords of Europe is a "must-have."
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Pepe Carrillo
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volnon wrote:

Yes...yes it does.

But if you like Risk Europe, Warlords of Europe is a "must-have."


I missed the boat a few years ago, too expensive now!
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Steve R Bullock
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Wow... you are right. I just looked at Ebay prices!

In all honesty, I think the game was kind of expensive when it was first released- at least 65 bucks.
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Pepe Carrillo
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volnon wrote:

Wow... you are right. I just looked at Ebay prices!

In all honesty, I think the game was kind of expensive when it was first released- at least 65 bucks.


Yep, and I remember being too cheap to pay that price... after driving many miles to a NOT LOCAL game store. Silly me.
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Steve R Bullock
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Someone is selling a NEW copy on Ebay for 95.00, free shipping.
Maybe not a fantastic price, but not too bad.

Are you still too cheap?
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Pepe Carrillo
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volnon wrote:

Someone is selling a NEW copy on Ebay for 95.00, free shipping.
Maybe not a fantastic price, but not too bad.

Are you still too cheap? :D


Aye, 95 is a bit steep especially since I'll most likely play it solo. Reckon I'm still cheap!
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D Conklin
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Just got a copy of Risk Europe for Christmas.

Since we will be playing our final game of Risk Legacy (our favorite Risk implementation) today, the timing was perfect.

Strongly considering using some Legacy elements in Risk Europe...like naming things on the board, etc.

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Jason Daly
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Jumval wrote:
All of this without mentioning the obvious 'main' con, the name RISK. Nothing bad on it, but am positive it will scare away some fellow gamers believing it is another intensive dice fest game here...


I look at this a different way. The name "Risk" is a well-known and popular mainstream brand, so perhaps using the name will get some non-gamers to buy and try a really good game, which may even become the gateway to recruit a few of them into our hobby.
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Was George Orwell an Optimist?
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I was nearly sold until I followed the link to 'finer points' and saw the Siege Assault rule. So there's a strategic map of Europe, and you can use siege engines to fire at adjacent territories?!? I don't expect simulation in a Risk game, but that's a real mood killer for me - I'd expect ballistas, but not V-1 rockets.

Fortunately, like volnon I have a copy of Warlords of Europe. It covers the same subject matter and and as he says, it's a really excellent game. I'll stick with that.
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migue colacho
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There is only one card with the bonus Siege Assault, that lets you shoot once (that is, you roll 2 dice per siege engine and that's all) to an adjacent, nondisputed territory.

Each player has 8 cards and play 2 per round. From my experience, a game of RISK Europe last ~6-7 rounds (at least in my playgroup) so each player will be able to use this bonus power once or twice per game. Imo, it is not that big deal... It is not like you're surrounding and bullying a territory with siege engines xD
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Pepe Carrillo
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Sphere wrote:
I was nearly sold until I followed the link to 'finer points' and saw the Siege Assault rule. So there's a strategic map of Europe, and you can use siege engines to fire at adjacent territories?!? I don't expect simulation in a Risk game, but that's a real mood killer for me - I'd expect ballistas, but not V-1 rockets.

Fortunately, like volnon I have a copy of Warlords of Europe. It covers the same subject matter and and as he says, it's a really excellent game. I'll stick with that.



You can always play without it or use my alternate SUPPRESSION BOMBARDMENT rule instead
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Sphere wrote:
I was nearly sold until I followed the link to 'finer points' and saw the Siege Assault rule. So there's a strategic map of Europe, and you can use siege engines to fire at adjacent territories?!? I don't expect simulation in a Risk game, but that's a real mood killer for me - I'd expect ballistas, but not V-1 rockets.


Just pretend that the three dudes with the log are at the border throwing it enemies right in front of them. Oh, and that the enemies don't care to step out of the way.
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Was George Orwell an Optimist?
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Or I can just save my money and play Warlords of Europe

Seriously, WoE covers the same subject matter, has components that are as good if not better, and doesn't need fixing. A new game in my house has to fight for shelf space and I can't think of a single reason why I'd need this.
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msgt pepe wrote:
...And the blue army's siege engines are hand-held wooden rams that seem rather silly when used in the 'bombard' mode.


Actually, I would say they were historically accurate... whistle

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