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Terraforming Mars» Forums » Strategy

Subject: Cards with non-production actions/effects rss

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Lorry Moller
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Companion to my other post listing the resource/production counts on cards.
The main suprise to me here was that with corporate era, there are 4 cards that give discounts on space cards.
Also, here are 9 cards that burn Energy to do something useful.
Again, probably made some errors in here, but you get a general sense.

Cards with Reduction Effects
Basic game Corp era
one time Global requirements +-2
Global requirements +-2
-1ME To Play Card -2ME To Play Card(x2)
-2ME To Play Space Card -2Me To Play Space Card(x3)
-3Me To Play Earth Card
+1Me for each steel and Ti spent
-8Me To Next Card

Cards with Bonus after play
Basic game Corp era
+1Animal(pet) after every city
+1Animal(herbivore)after you play greenery
+1MEproduction per new city
+2ME per new city
+2plants per new ocean
you play plant/microbe/animal-> add one microbe(3/1vp) to this card
you play plant/animal-> add one animal(2/1vp) to this card
you play space event->+3ME, +3heat
you play science tag -> discard and draw
you play science tag -> science resource or eat science resource to draw a card
you play plant/microbe/animal-> add one plant, microbe or animal
standard projects -> +3
event ->+3

Cards to Convert resources or generate cards/animals/microbes
Basic game Corp era
1energy -> +1Me for each city on mars
3energy -> 1oxygen
4energy -> Ti,Oxygen
4energy -> Steel,Oxygen
4energy -> 2Steel,Oxygen
1energy production -> TR
1energy->Draw Card
6energy->2vp Science Resource

8Me->ocean (can be paid w steel)
12Me->ocean (can be paid w Ti)
10Me->2 heat production
7Me->+1energy production
7Me->Steel production

plant or steel->7Me

Look at top4, keep 2
Look at top3, keep 1
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