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Mechs vs. Minions» Forums » Rules

Subject: Turning Left and Right question rss

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Gary Pope
United States
Bloomfield
Connecticut
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So what is left and right relative to? I ran into the "Stuck Control" damage card. For now I'm assuming it's relative to the mech itself, but just for some clarity this could also be considered from the player's perspective, or eagle view of the board.
 
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Seth Pinter
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Liverpool
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Popesta wrote:
So what is left and right relative to? I ran into the "Stuck Control" damage card. For now I'm assuming it's relative to the mech itself, but just for some clarity this could also be considered from the player's perspective, or eagle view of the board.


The mechs perspective.

There are other stuck controls that work relative to the compass (using the rune die). If the developer wanted you to move it from an eagle view of the board they would have referenced the compass and made it fixed, and player perspective never makes sense as they could be anywhere, even diagonal to the board.
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Jorgen Peddersen
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Sydney
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It's relative to the Mech. References to directions with regard to the players will generally use the Crystal Compass instead.
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Seth Pinter
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Liverpool
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oh, and I also meant to add, that turning (not just moving) is always the same. Right rotation is always going to be clockwise and left rotation will always be counter-clockwise unless you get under the board and look up.
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