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Caverna: The Cave Farmers» Forums » General

Subject: 7 players? Really? rss

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Chris Chua
United States
Emeryville
California
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Struggling to sort the components again last night made me shake my head in disbelief. Can someone shed light on why Uwe thought this game necessitated components for 7 players?

5 may have already been stretching it, but 7?? I found myself trying to pack and organize all these components and also wondering how much more economical it would have been if they capped the game for 5.

I'm not trying to slag on the game (which I ADORE) but this honestly has me flustered. Has anyone even attempted to play with the full player count?

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Gerritjan Roubos
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Yes I did once and it was much fun. The game took about 3.5 hours.
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Bryan Thunkd
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Florence
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Roubosga wrote:
Yes I did once and it was much fun. The game took about 3.5 hours.
Yes I did once and it was horrible. The game felt like it took about 3.5 weeks.
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Aernout Casier
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Nijmegen
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Chuman007 wrote:
Struggling to sort the components again last night made me shake my head in disbelief. Can someone shed light on why Uwe thought this game necessitated components for 7 players?

5 may have already been stretching it, but 7?? I found myself trying to pack and organize all these components and also wondering how much more economical it would have been if they capped the game for 5.

I'm not trying to slag on the game (which I ADORE) but this honestly has me flustered. Has anyone even attempted to play with the full player count?


The 7 Dwarves.
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László Horváth
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I agree, it's totally bad above 5.
Sell the 6p-7p components to someone who would try 8p-9p
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Marc-Olivier Fiset
Canada
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I loved this game at 6 players. Can't wait to try it at 7.

With more players, there are more available actions and the actions are more powerful. The obvious example is the first player action, which gives rubies at higher player counts. Those better actions makes the game really interesting IMO.

To each their own, I guess.
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A J
United States
Riverside
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I'm glad that we can play up to 7, as I regularly get 6+ in our game nights.
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Josh
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I'm glad the option exists. How many other medium-weight Euros or heavier go to 7?
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Chris
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marcofiset wrote:
I loved this game at 6 players. Can't wait to try it at 7.
I bet you CAN wait.

I'm with OP though, SOOOOO much downtime, I would never ever be willing to try. If it wasn't a standard euro, and instead had meaningful direct interaction and negotiations, like ... say ... Struggle of Empires which is AMAZING at 7, then that'd be something, but just an indirect worker placement? hell no.
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Charles Washington
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Houston
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capped it at 5 after trying the 7p game. tried 3 6p games, which is better, but only when you need a long game for awkward numbers of people.

i need to try a 6p game with the 7p board, but i feel like 4 to 5 will be my favorite numbers.
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Andy
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I wouldn't play it with more than 4 personally
 
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Hinckley
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Chuman007 wrote:
Has anyone even attempted to play with the full player count?
Yes. It works - even with one, maybe two new players. The trick it to understand that you don't have to wait for the 'current player' to finish their deliberations before starting your turn*. The other trick is not to play with folks prone to AP. Once you develop a rhythm, it goes quickly. It's nowhere near as deep as Agricola and so you can pretty-much speed along as there are few bifurcations along the path of optimum strategy.

BTW: there are plenty of discussions on this issue already, iirc. A new one is nobbut an opportunity to 'rinse and repeat'; which is what I have done.


*I have played 6p/7p games where the turn came around to the player who was still deliberating - s/he was instructed how to immediately play the pending turn with little good grace. The downtime is nowhere near as much as people who haven't played it properly appropriately claim it is.
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I like board games more than most people.
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Northlake
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Chuman007 wrote:
Struggling to sort the components again last night made me shake my head in disbelief.


I'm generally pretty anal about sorting components but this is one game where you can probably just throw all the stuff into the box and pick them out as needed.
 
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Mark Gilborson
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I hit the big 50 in two weeks and my treat is to play this as 7 players, I can't wait
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Jonathan Challis
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Inkpen
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Chuman007 wrote:
Struggling to sort the components again last night made me shake my head in disbelief. Can someone shed light on why Uwe thought this game necessitated components for 7 players?

5 may have already been stretching it, but 7?? I found myself trying to pack and organize all these components and also wondering how much more economical it would have been if they capped the game for 5.

I'm not trying to slag on the game (which I ADORE) but this honestly has me flustered. Has anyone even attempted to play with the full player count?


I almost exclusively play at 6 or 7 players.

Firstly, frankly at 1-5 players I'd rather play Agricola. We generally have 6 players at gaming events, and 7 as often as 5 - and people don't want to split into two groups. The player count was the reason I got Caverna.
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Steve Zamborsky
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Really!
 
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july mjj
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Cebu City
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enjoyed the 1 time i played with 7 players, took about 3.5 hours, with 2 newbies in the game. provided that i was fairly new to the game (my 3rd or 4th game maybe?), and while waiting for my turn, i was pouring over the building list player guide, so i didn't feel the downtime that much.
 
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Stven Carlberg
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Decatur
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Yes, it's good with 7 players. Really this is one of the special treats Caverna delivers. It's the only one in the Agricola family that stretches to seven, but stretch it does.
 
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