The only way I could see it working would be through a complex flow chart like the COIN series games use. That would require an immense amount of work and I don't know if either Wade or Knightworks have the time to do it.
The only way I could see it working would be through a complex flow chart like the COIN series games use. That would require an immense amount of work and I don't know if either Wade or Knight Works have the time to do it.
I agree with Jason that to do it right would take a considerable amount of time.
You could deal 5 cards each Era to a ghost player. At the top of each turn, you would flip the card and play the event. It would not be perfect, but it would allow you to simulate another player.
Honestly, it depends on what you mean by "solo variant"
When I first got the game I set it up for four players and tried to play each player optimally while trying to "forget" what I knew was in each other hand. It wasn't a game, but I loved it so much I set it up the next night and did it again. In all I think I've "played" this way 4 or 5 times. The first time was purely to learn the rules so I could teach it, but it was so engaging I've played it solo more than I've actually gotten it to the table with others.
I guess it came down to learning the game, and about what the game is about, and for me that was a fun and engaging experience.
Maybe this is a candidate for trying it with The Solo System. I don't know anything about Forged in Steel, but if there are hand cards I think The Solo System indicates that you need to play with cards face up, but the system handles, with your help, the decisions of the other players.