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The Great Zimbabwe» Forums » Rules

Subject: Hub using rss

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Igor Larchenko
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In rules: "If you pass through a monument when counting range, you must use it as a hub."

I agree with this here (green arrows):



But why I must use a hub (blue arrows), if I have other path without it (red arrows) here?

 
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Andi Hub
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In the second case you do not need to use the hub (and I don't know why you should use it). Why do you think you must use it?
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Philipp Eis
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ringo84 wrote:
In the second case you do not need to use the hub (and I don't know why you should use it). Why do you think you must use it?


I guess it's the way it's implemented right now on boardgamecore. But I don't take part in the beta testing.

But based on the rules I agree, you don't have to use the hub.

edit:
As an explanation: In the second one you don't pass through the hub to count the range. So the rules are in fact quite clear, but it's better to read it like "you can use a hub to get to the craftsmen, if you do so you have to pay for the hub usage. If you don't need a hub to reach the craftsmen, just go for it".
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Igor Larchenko
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rePhil wrote:
I guess it's the way it's implemented right now on boardgamecore.

Yes. It works so now.

Thanks!
 
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Andi Hub
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rePhil wrote:
ringo84 wrote:
In the second case you do not need to use the hub (and I don't know why you should use it). Why do you think you must use it?


I guess it's the way it's implemented right now on boardgamecore. But I don't take part in the beta testing.

But based on the rules I agree, you don't have to use the hub.

edit:
As an explanation: In the second one you don't pass through the hub to count the range. So the rules are in fact quite clear, but it's better to read it like "you can use a hub to get to the craftsmen, if you do so you have to pay for the hub usage. If you don't need a hub to reach the craftsmen, just go for it".

One of my favourite games will be implemented on BGC? surprise
That's great news!
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Philipp Eis
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ringo84 wrote:
rePhil wrote:
ringo84 wrote:
In the second case you do not need to use the hub (and I don't know why you should use it). Why do you think you must use it?


I guess it's the way it's implemented right now on boardgamecore. But I don't take part in the beta testing.

But based on the rules I agree, you don't have to use the hub.

edit:
As an explanation: In the second one you don't pass through the hub to count the range. So the rules are in fact quite clear, but it's better to read it like "you can use a hub to get to the craftsmen, if you do so you have to pay for the hub usage. If you don't need a hub to reach the craftsmen, just go for it".

One of my favourite games will be implemented on BGC? surprise
That's great news!


Yes! I bought the game at Essen this year and I'm quite hooked, too. Looking forward to try this online (and get my a** kicked).

Maybe Pard will create a new guild to start another tournament like in FCM. Fingers crossed it won't take 7 months to complete... whistle

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Igor Larchenko
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Of course, I'll make new tournament - from the beginning of November to December 31. 2 players games - every player plays with every other players, until someone' 2 wins.

And may be second parallel tournament - with 4 players' games?
 
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Philipp Eis
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That's cool!

You should wait until the game is online for everybody and then make a thread to ask how many players are interested. Then we can set specific rules or the number of tournaments.

Can't wait!
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Andi Hub
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rePhil wrote:
Yes! I bought the game at Essen this year and I'm quite hooked, too. Looking forward to try this online (and get my a** kicked).

Do not worry, I have played Great Zimbabwe about 10 times and I do not think that I can play it any better than in my first try. The game state is so complex that it is hard to estimate the effect of your actions. And this is a lot of fun!
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Igor Larchenko
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ringo84 wrote:
it is hard to estimate the effect of your actions.

It's true only for 4-5 players games. Duels are the serious battles.
 
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Chris Smith

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I've enjoyed having my butt whooped by pard for several games : ) It was a great learning curve!
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