Thumb up
1 Posts

Dead of Winter: The Long Night» Forums » General

Subject: Long Night Round Summary rss

Your Tags: Add tags
Popular Tags: [View All]
Shawn Carron
flag msg tools
Good day all.

I played my first game of TLN last night and found that the player sheet with the round summary did not include the Bandit nor the Raxxon actions so I needed to keep the rules nearby so I didn't forget in which order to handle bandits scavenging or Raxxon.

For instance:

After resolving the Add Zombies
step of the Colony Phase, each
bandit scavenges for resources.
For each active bandit, draw one
card from the search deck at that
bandit’s location and place it faceup
on the Bandits’ Hideout.


At the beginning of the colony phase, if there are not
2 action dice on the Raxxon location matching the
containment code...

Does anyone have something written up to keep a better track of the colony phase before I go ahead and make one for myself?

By my reckoning this is all the actions:


1. Reveal Crisis
2. Roll Action Dice
3. Player Turns


1. Resolve Raxxon
2. Pay Food
3. Check Waste
4. Resolve Crisis
5. Add Zombies
6. Bandits Scavenge
7. Check Main Objective
8. Move Round Tracker
9. Pass First Player Token

 Thumb up
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.