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Thief's Market» Forums » Variants

Subject: Playing with 6-10 Players by merging 2 games. rss

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Leigh Keegan
Australia
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I'm not sure how this will play out, but sometimes there's just too many gamers for what the game accommodates.

Set Up
- You only need the one starting player token.
- Pool the infamy and gold tokens. That still may not be enough.
- Use a number of dice equal to 1 + (number of players x2.5), rounded down.
- Increase the A, B, and C deck size by 1 for 6-7 players, 2 for 8-9 players, and 3 for 10 players. You will only need one game's cards.

Gameplay
The more players, the longer the game will run, but you expected that, right?

With more players, the cards available to purchase in phase 2 will almost certainly sell out most rounds, often with a few people still left to make a purchase. Playing like this makes the start player token become quite valuable, especially in later rounds.

To avoid this shift (and the immense benefit player 2 gets for free, draw 2 cards face down (3 for 9-10 players) and set them next to the draw pile.If there are insufficient cards to make this set-aside pile, use cards from the next letter deck. If there are no more decks, the pile is complete as is. After player 3,5, and 8 make their purchases, add the top card from the set-aside pile to the array of face-up cards if there is currently less than 5. At the end of phase 2, return all cards remaining in the set-aside deck to their appropriate piles.


Scoring

It gets harder to be the leader as player count goes up, so special notoriety awards should increase commensurately.

...............Most Henchmen......Most Gold
Players....1st...2nd...3rd........1st...2nd
6-7...........4.......2.......-............4.......1
8-10.........5.......3.......1...........5.......2
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