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Captain Sonar» Forums » General

Subject: Worth alone for turn-based mode? rss

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Germany
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Hi guys,

I am interested in this game, but since i am deaf and play mostly with deaf friends the real-time mode is a no-go for us.

But I read that the turn-based mode is not bad. Is it worth buying alone for that? Generally when looking for team based board games (2v2, 3v3...) and whats`s the best player count for turn-based mode?

Thanks in advance
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Matt Matt
United States
California
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Hi!
I thinks 2v2 or 3v3 are both perfect for turn-by-turn play.
Turn-based mode gives you more strategy than real-time one.

Hope you have fun!
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Ryan Valdez
United States
Sugar Land
Texas
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I would think that as long as captains can communicate "north, south, east, west" to the opposing radio operator, and the first mate/engineer can communicate with the captain, it should be fine.
 
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Michael Mench
United States
Fairfax
Virginia
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We still play turn based more than realtime. We do keep a 30second timer handy though. Every captain can call 30 seconds on the other or it gets way too AP prone!! We don't use it all the time, though maybe next time I will and see how it goes. -m
 
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Victor Vaessen
Netherlands
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We keep playing turn-based most of the time when the children are running around in the room, to keep the general chaos at a minimum, still it sees a lot of play. It is really great also in turn-based.
 
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Lordson
Malaysia
Petaling Jaya
Selangor
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Anyone tried 2 player? Is it OK?
 
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Cthulhu Dreams
Australia
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Based on some live play O think a chess clock would be better than either pure turn based or a time.
. Then you preserve the time pressure of the puzzles but make an interesting decision if you decided to spend some time. The say you take 1 point of damage when you go over and another point every 1, 2 or 3 minutes.
 
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