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Subject: 1p/2p/3p discarded cards rss

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howl hollow howl
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To be clear - the 6/14 cards that you discard during setup for a 2/3 player game - do they start in the discard pile, and are thus available for the Druid?

If so, I have a couple of problems with this. First, the Druid would scale poorly, from strong 2p (great selection, easy to get first pick) down to horrible 4p (no/poor selection, hard to get first pick). Second, while there is a variant that allows you to mix the one-dot and two-dot Market cards together, it seems that the original rule would make it non-desirable to allow the Druid to get a two-dot card early in the game (although that would be easy to tweak by not allowing the Druid to pull in two-dot cards until one is drawn mid-game).

I have a lot of thoughts about class strategy, but need this clarified before I say more about the Druid.
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Cliff Fisher
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No way! They go back in the box and are not available for that game. I want to say the rulebook even says "return them to the box."
 
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Niko
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solanthos wrote:
No way! They go back in the box and are not available for that game. I want to say the rulebook even says "return them to the box."
I thought the same and checked. The rulebook available at the drop box link says "discard", but that one is labeled as pre-alpha and I'm not sure if/where the final version is available online.
Unfortunately I don't have my hard copy on me to check that.

I've previously played that the cards go back to the box, but I'm not sure if that was specifically in the rules or just carried over from other games...
 
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Keith Matejka
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Middleton
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You are correct how the Druid works. It is a powerful class if you have the Gold to support it. I would note that just because a card is on the bottom half of the deck, doesn't mean it's more powerful than the top half. While that is true with some cards, often cards were split into different halves due to utility based on where in the game they come out in a normal game. For example, the blessed mace is in the top half, so people can benefit from it more, or obnoxious is in the first half to give people a chance to build a strategy around it. The armor cards are also split across the two halves to minimize the chances of all the armor cards of one type to come out at the same time.

I do agree that the Druid is probably more useful in a game with less players, though. Given that, in playtesting i never saw a pattern of the Druid running away with the game more often than any other class.

Keith
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howl hollow howl
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Thanks for verifying.

I agree that the original rule is better at ensuring 1-dot cards come out early (although even then, many are overpriced - separate article) then preventing 2-dot cards from getting into play (although some of those 2-dot skills...). I think the bigger implication - for both the variant and the Druid - is how it affects the ability to set up a two-skill combo for the non-Rogues; that's yet another article on Skills and Traits I have brewing.
 
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howl hollow howl
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solanthos wrote:
I want to say the rulebook even says "return them to the box."

I want to too! Alas...
 
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Cliff Fisher
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I'll probably houserule that they get returned to the box. That's how we've been playing it, and if you're going to remove cards due to player count I don't think anyone should be able to access them.

¯\_(ツ)_/¯
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T. H.
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We returned the cards to the box as well, just assuming that this was to reflect that in a full 4-player game, some cards would inevitably be taken by other players.
 
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Jason Monroe
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The uploaded rules on BGG still say discard and unless I missed it, I didn't see an official answer in this thread.

Going by the wording, I would say the cards are put in the discard pile and not in the box (unless using that as a house rule)
 
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Keith Matejka
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They go in the discard pile so things like "Move Silently" and a few other abilities can still gain access to them.
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