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Subject: Treasures seem slightly overpowered rss

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Michal Starek
Czech Republic
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At least it seems so according to our games, they are easier to connect than the corals, while giving more points.
As a way to somehow remedy this, my brilliant wife suggested just a very simple thing: Remove from the treasure bag 2x"3" and 4x"4" (leaving 10x"2", 8x"3" and 6x"4"), adding a little more to the gambling feeling, while making them slightly weaker. It appears there is still enough tokens, even for 5-player game.

I'm not forcing this to anybody or even saying it's a good idea, just really asking about your thoughts. meeple

EDIT: Just to be completely exact, this changes the "average treasure" from 3.0 to 2.83. So not a big change to break the game, I hope.
 
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John Rudolph
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Will give that a try. Treasure chest can have a big impact on the outcome, especially if you get 2 and your opponent gets 4 or more.
 
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Tao Gunn
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I feel the same, after playing a few times.
Points from treasure chests seem to be a bit overpower.People all focus on these chests only.
- Removing high points would be a good idea, I will give it a try.

Anyway, I come up with another idea (which I've never tried yet).
What if we sort points of treasure and give it to the person who get it first, not randomly pick. Will it be more fun?

- Sort from 4,4,4,...,3,3,3,...2,2,2 points
- The person who uses scuba first, gets the higher points. Then the point starts to reduce to 3 and 2, accordingly.
- This way will could attract people to use scuba early with 1 or 2 chests in order to get high points of 4 or 3.
- Those who wait for the bottom row to get all 3 chests could have only 2 points...

Also, this way treasure tokens will be more useful than just drawing and scoring at the end of the game.
 
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