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Pandemic: Reign of Cthulhu» Forums » General

Subject: Similar to "Witch of Salem" rss

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Michael Ciucci
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Has anyone noticed that there are a fair amount of similarities to "Witch of Salem"? Both are good games though.
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Kevin B. Smith
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albafan wrote:
Has anyone noticed that there are a fair amount of similarities to "Witch of Salem"? Both are good games though.

The theme is similar, but that's true of most of the Lovecraftian games. The art is probably more similar between the two games than most, but WoS only has Arkham on the map, where PRoC has 4 towns.

OOs do get flipped during the game, with effect, but the effects are not similar. There is a die to roll in each, but it is rolled at different times, and has different effects. The games are comparable weight and length. Mechanically they're pretty different.

So while there are a couple similarities, and they fill a similar niche, I view them as being quite distinct.
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Michael Ciucci
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My point is that Old Ones are flipped, Gates need to be closed, there is a die, it's cooperative and there is, in essence, a time limit. I bet the designer was aware of"Witch of Salem" when he dreamt this game up. That being said, there are many differences here also and the game is true to it's "Pandemic" roots.
 
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Miquel Jornet
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I owned the Spanish version of WoS called here La Sombra de Cthulhu (Cthulhu's Shadow) and when I saw for first time this new Pandemic retake I directly connected my mind with WoS.

I played WoS, and I actually own PRoC but I haven't played yet, but the flavour in art, story and concept is almost the same for me.

I understand that you also linked this two different games for one strange reason. I love this new release because it covers greatly the lacking of WoS in my collection.
 
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Don Riddle
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They are only similar superficially. Theme is the same, both are cooperative, both have GOOs that flip, and both have players moving through locations to put out fires. But the actual gameplay is vastly different. Pandemic:RoC's gameplay is basically Pandemic on easy-to-medium difficulty setting. While Witch of Salem also has you moving through locations collecting stuff, its monsters are much more diverse and responsive. Plus, the addition of the NPC "Witch" has a great effect on the game. The GOOs in WoS are probably the most similar element between the 2 games, but even so, the fact that they can come through Miskatonic's portal to harass you and thus also become vulnerable adds depth to their role in the gameplay. Overall, I think WoS offers the more interesting and difficult puzzle to solve, but Pandemic:RoC is a fine, distinct game that will appeal to a wider range of players.
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