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Subject: Dodge? rss

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Emivaldo Sousa
Brazil
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Reading the forums I got confused with the terminology. Some people are using "dodge" to describe an action. Is that the same "guard" action? (shield picture).
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Jens Larsen
Denmark
Horsens
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The guard action is a "parry" if the hero has equipment with a guard bonus (shield icon) and it is legal to use it to protect against the attack. Fx only shields (the equipment type, not the icon) are legal to use against spells ,ranged and area attacks.

The guard action is a "dodge" if the hero is not able or willing to use a piece of equipment with a guard bonus.

Whether or not it is a parry or a dodge, if the hero has equipment with an armor bonus (helmet icon), that is also added to the dice pool to roll for the hero's defense.

And if the hero does not spend gems on the guard action, the armor bonus is still rolled.
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Stephan Beal
Germany
Geltendorf
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zinho73 wrote:
Reading the forums I got confused with the terminology. Some people are using "dodge" to describe an action. Is that the same "guard" action? (shield picture).


Dodging/parrying are specific forms of the Guard action. See page 7 of the Heroes book:

Quote:
If the hero does not choose an equipment card to defend with, the hero is considered to be dodging. Otherwise, the hero is considered to be parrying.


The mechanics are almost the same either way, except that the same page also says:

Quote:
A hero can choose only a shield when defending against a spell, ranged, or area attack.


The wording is odd, but it means that a character cannot use a parrying effect (i.e. a sword) to help defend against a spell, ranged, or area attack. They can only choose a "shield-icon" effect for those cases.

(Yes, epic heroes are often known to block arrows with their swords, but the designers chose to disallow that in Conan.)

For the most part, the terms can be used interchangeably, with the exception noted above.

Caveat about page 7, though: it describes breaking down the Guard and Armor dice into two steps. Other posts have confirmed (via Monolith) that the Armor dice do indeed go into the same pool as Guard, which means that free re-rolls provided by either the Dodge/Parry effect or the Armor can be applied to other like-colored dice in that pool. (As (mistakenly) written (==translation bug), Armor requires a separate step/dice pool.)
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Lee Brady
United Kingdom
Kent
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Short answer: yes

Longer answer: if an energy gem is assigned to the guard action box, the player rolls the indicated dice to 'dodge'. The player may also use an appropriate equipment item that includes the guard icon (a shield). In this case the player rolls the dice from the guard activation box plus the dice indicated on the item of equipment. When using equipment in this way, the player is actually 'parrying'.

Some equipment acts as armour and is indicated by the armour icon (a helmet). Such equipment can be used with or without an energy gem placed in the guard action box.

A way to think about this is a character can parry with his/her sword and shield, but must spend energy to do so. However, the character is automatically protected when wearing armour such as chainmail or a helm.

It's important to note that shields don't act as armour and can only be used to parry (ie they can only be used if an energy gem is placed in the guard activation box).

Edit: beaten to it - twice!
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Emivaldo Sousa
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you guys rock, thanks for the explanation.
 
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