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Keyflower» Forums » Rules

Subject: Is there a "gamer's variant", what's that? rss

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SPACEBOY
Ecuador
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Hi guys,

I just have bought this game and according to my tastes I'm pretty sure it'll become one of my favorite games (I have an eurogamer heart after all meeple)

I'm just a little worried 'cause in another thread I read something about a "Gamer's variant" included in the rules of the... (first expansion I think?), and, in the opinion of some geek buddy (don't remember his username now) Keyflower isn't that good without using that official variant. So, I'd like to know what is that variant about... Is it really important anyway?

Thanks guys!
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Matthew S.
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The "gamer variant" in the manual, which is not remotely necessary and which I would strongly recommend against unless you want to induce horrible analysis paralysis, is to play with everyone's meeples as public information rather than hidden behind your player screens.

Bizarrely, the manual doesn't include the much more logical way to make a gamer variant -- choosing the summer and fall tiles at the beginning of the game so that people can plan.
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Jeff C
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It has always bugged me that this is the "gamer" variant, it actually strips the fun and tension out and makes it easier. I would discourage you from trying it until you have played the game the proper way.
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Oskar Arnason
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The gamer's variant is in Keyflower: The Merchants manual, and basically that all trackable information remains public.
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Rob Singleton
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Prismattic wrote:
The "gamer variant" in the manual, which is not remotely necessary and which I would strongly recommend against unless you want to induce horrible analysis paralysis, is to play with everyone's meeples as public information rather than hidden behind your player screens.

Bizarrely, the manual doesn't include the much more logical way to make a gamer variant -- choosing the summer and fall tiles at the beginning of the game so that people can plan.


Agree on both points 100%. For the first time in our gaming group, this week we were allowed to preview the selected summer and fall tiles before the game began. The variant was well-received by the group and we will most likely play with it many times. Without concealment of the meeples, much of the heart of the game would disappear, IMO.
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Colin Marsh
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singler3360 wrote:
Prismattic wrote:
The "gamer variant" in the manual, which is not remotely necessary and which I would strongly recommend against unless you want to induce horrible analysis paralysis, is to play with everyone's meeples as public information rather than hidden behind your player screens.

Bizarrely, the manual doesn't include the much more logical way to make a gamer variant -- choosing the summer and fall tiles at the beginning of the game so that people can plan.


Agree on both points 100%. For the first time in our gaming group, this week we were allowed to preview the selected summer and fall tiles before the game began. The variant was well-received by the group and we will most likely play with it many times. Without concealment of the meeples, much of the heart of the game would disappear, IMO.


well i consider myself a gamer and the gamer's variant for me is to play the game with the standard rules. i think it adds tension to not know what tiles may or may not emerge. it forces you to have contingencies and to have to pivot your strategy throughout the game. that said i would agree that the variant of previewing the tiles would not slow the game down where the public information variant would slow things to a crawl.
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Kent
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FinrondFelagund wrote:
Hi guys,

I just have bought this game and according to my tastes I'm pretty sure it'll become one of my favorite games (I have an eurogamer heart after all meeple)

I'm just a little worried 'cause in another thread I read something about a "Gamer's variant" included in the rules of the... (first expansion I think?), and, in the opinion of some geek buddy (don't remember his username now) Keyflower isn't that good without using that official variant. So, I'd like to know what is that variant about... Is it really important anyway?

Thanks guys!


The "variant" is something new. Keyflower's popularity grew long before that expansion. Most people don't even have the expansions. I personally believe the "variant" ruins the game.
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Sean Herman
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I've played the "gamer variant" twice - once with two people and once with 5 - and believe it is fine with two players and as the player count increases it gets worse.

You have to review everyone's boards to see what they are probably trying to accomplish and count their meeples by color and keep in mind what you're trying to do and when there is only one other player that is manageable but for 5 other players it was too much for us in our game. YMMV.
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Jason Reid
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Really surprised at all of the vitriol towards the Gamer's variant. I would never, ever play Keyflower in any other way. All of these fears about introducing "horrible analysis paralysis" are completely unfounded. The game is better playing the Gamer's Variant, imo. So feel free to try it and make up your own mind; don't take anybody's word for it (including mine...though take my word that you should make up your own mind!).
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Don Quichotte
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jasonwocky wrote:
Really surprised at all of the vitriol towards the Gamer's variant. I would never, ever play Keyflower in any other way. All of these fears about introducing "horrible analysis paralysis" are completely unfounded. The game is better playing the Gamer's Variant, imo. So feel free to try it and make up your own mind; don't take anybody's word for it (including mine...though take my word that you should make up your own mind!).


Totally agree!
 
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Andre Oliveira
Brazil
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Gotta try it -
If everyone keep their meeples organized it's actually faster to count them when it's relevant rather than try to memorize people's count.
 
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