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"Join The Ravens of VGG- Wyrdstone, Gold & Glory Awaits!"
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Today's Active Members:

Nightclaw Percivitch (valianttimdjango)


Xanafitch The Great (adularia25)


Sneekil Krautch (Jormi_Boced)


Kritchtof (Lord_Kristof)


'One-Stab' Feggitch (MrFeggins)


Fool-Meat Hodch (andrewhodkinson)


MouseFearsom The Mad (Woopike)


Maritch Rattenburg (Astartus)


Klovitch Flea (dokmatrix)


**********

Warband Status
Warband Rating: 2064 (Enemy 1100/Normal)
Current Gold: 3192
Current Wyrdstone: 366 Weight
Wyrdstone Shipment Request: None


**********



Scenario Summary


The skies over The City of The Damned are full of dark and toiling clouds. Lightning streaks throughout as the energies of Geheimnisnatcht Eve set in for a long and unforgiving night.

Fylch Sharptail's whiskers bristle uncomfortably in the rising atmosphere. He titters to himself and looks around suspiciously at his allies, The Vermin of VGG!

The Vermin's leader, Nightclaw Percivitch, is busy bullying the other members, victimizing his lessors as is the right of any Skaven! He'd murdered Boritch, the other Vermin Nightclaw several days ago. Fylch bruxes his fangs irritably. He'd have to watch his back around Percivitch alright! Xanafitch, the Vermin's Sorcerer, is off to one side. He's playing with his Clan Skyre toys- a brace of Warplock Pistols, whilst occasionally stroking and whispering to Kritchtof, his faithful Rat Ogre bodyguard. Fylch had to admit, he felt better knowing the giant beast was with them. Rat Ogres are brute monstrosities, half bred and half created by the mad scientists of Clan Moulder. Maybe he could find a way to kill off Xanafitch and take control of the Rat Ogre himself! Percivitch's second in command, a Night Runner called Sneekil Krautch is perching up on a ruined wall, coiled up like a spring waiting to jump and tear someone's eye out! Sneekil notices Fylch watching him and nods silently. Maybe Fylch could use Sneekil after all.. The other Vermin are milling around impatiently, trying not to draw unwanted attention to themselves. They are dirty thieves and cut throats to the last! Would they prove their worth, or perhaps they should all be drowned like kittens in a sack!

Fylch glances back to the Armoury and sniffs the air. The building is huge, a castle for all intensive purposes! The main gate stands invitingly open, perhaps a little too invitingly! 'Percivitch! What thinks my good-loyal Night Claw?', Fylch asks. 'I see-smell a trap oh great and mighty Nightmaster!', Percivitch replies. 'So do I', muses Fylch, grinning evilly. 'Perhaps we see-scratch for another way in? Perhaps mouse-hearted Scouts did not see-squeek all!?', Percivitch continues. 'No-no!', responds Fylch irritably, 'This gate is only way in or out! Pull your rats together- we will sneak-see what is inside'.

The Vermin of VGG must locate and secure the armoury's cache of weapons for the mighty Deathmaster. They must also find the captive Scouts and silence them, one way or another- they know too much about the Vermin of VGGs' operations to be held captive for any length of time!


The shadows and glowing red eyes of the Vermin of VGG silhouette against the darkness of the city!



Kritchtof stands a monster among rats by our Cart!


Turn 1
Fylch and the other Vermin skitter up to the gatehouse and peek through the gateway. A large courtyard is just on the other side. Chaos-things are patrolling walkways that overlook the yard, and it looks impossible to sneak through without drawing attention. 'You should have brought Shuriken fool-meat!', he hisses at Percivitch, who grovels profusely. Fylch draws his own brace of Warplock Pistols from their holsters. The others will just have to make do!

'One-Stab' Feggitch, the Vermin's surviving Scout, points across the courtyard. 'There are two gate-doors at back of courtyard on left and right- they lead into rest of building!', he informs them. 'And what is clever Percivitch's plan to get us there?', Fylch snarls sarcastically. Percivitch looks back at the others and shrugs, 'Not all Skaven make it, but some will!', he replies. Fylch grabs Percivitch's throat and snaps his razor fangs close against his face. 'Just make sure that Fylch is one of survivors mouse-brain!', he warns menacingly. He pushes Percivitch away from him, who abases himself and kicks Hodch- violence always travels down hill in Skaven society! 'Alright Vermin- charge! Kill-kill all Chaos-things! Let leave no survivor-meat!' Percivitch yells. The Vermin storm into the courtyard, Fylch leading with Feggitch and MouseFearsom close at his heels and Sneekil not far behind them. Percivitch runs into the Armoury's stables just to the right of the Courtyard. He finds a broken lever, most probably once used to operate the gates of the complex. Looks like the Vermin will have to find and repair them all. He gingerly collects it, not taking his eyes of the remains of the stable's horses- now a huge mass of mutated bone and flesh that is steaming and oozing fluids suspiciously.


The remains of the horses in the stables now resemble something from a horror movie! Hopefully it won't move..


As the first group of Vermin move in the trap is sprung! The heads of Chaos Archers appear up on the walls surrounding the Courtyard as three Chaos Warriors- a Darksoul, Berserker and Possessed charge out from within the Barracks. Percivitch intercepts the Berserker. He races forwards and leaps, drawing two great slashes across the Chaos-thing's chest. He ducks under the swing of the Berserker's Warhammer and goes into a frenzy of precise slashes.


Percivitch's Weeping Blades glow in the darkness as he assaults the Cult Berserker!


The Berserker reels from the sheer momentum of Percivitch's assault!

Turn 2
Feggitch and MouseFearsom join Percivitch and pile onto the Berserker, bringing him down in a cloud of bloody stabbing!


Feggitch and MouseFearsom join Percivitch in cutting the Berserker to pieces!


Percivitch leaves MouseFearsom and Feggitch to finish tearing up the Berserker. He moves onto the Darksoul who slashes earlier then he suspected, landing a blow against him. Percivitch spits at him in a rage and once again lays into him with his Martial Arts-based sword technique, landing several quick blows in a very short period. Klovitch also joins him, driving both his blades into the Darksoul's side and twisting with a satisfying squish! Fylch and Xanafitch take cover in the Stables entrance and begin shooting back at the Archers, hoping to take them down.


Fylch lets off a volley from his Master Crafted Warplock Pistols at the enemy Archers!


'Kritchtof! Go-go! Kill-kill!', urges Xanafitch to the mighty Rat Ogre. Kritchtof sees the attacking Cultists and growls. He brakes out into a lumbering charge. Arrows pepper his wide shoulders as he enters the Courtyard, causing him nothing but mild irritation! The Possessed charges Kritchtof and the two collide in the center.


Kritchtof smashes into the Possessed with a Critical Hit!


Sneekil flanks the Possessed as he fights with Kritchtof, hoping to stab him in the back. The Possessed is very tough though and will not be defeated so easily. He pulls himself free from Sneekil's Fighting Claws and throws him off. Maritch flanks Kritchtof and the Possessed. Unable to take attention off the Rat Ogre and Sneekil, the Possessed is easy prey and Maritch drives his Spear through its spine killing it!


Maritch uses Sneekil and Kritchtof's distractions to Spear the Poessessed, finishing him off!


More Cultists drop down into the courtyard as the fighting rages on. Klovitch is caught between both a Berserker and a Darksoul. He tries to fight them off but they both strike him with their Great Axes at the same time, nearly cutting him cleanly in two! Hodch is covered in Klovitch's blood as they tear him apart!


Klovitch falls first, brutally slain by a Darksoul and Berserker!


More arrows pepper the Courtyard. MouseFearsom and Feggitch are hit, Feggitch stumbles and falls to one side with several arrows sticking out of him!

Turn 3
Kritchtof and MouseFearsom charge the Darksoul that cut down Klovitch. Kritchtof grabs the Darksoul roughly and mauls him with his other fist. MouseFearsom leaps over the Darksoul in Kritchtof's hand, sweeping his Sword across the Cultist's chest and face as he goes.


MouseFearsom leaps over the Darksoul, slashing into him with his Spear!


Kritchtof let's go of the Darksoul who slumps down to his knees on the ground.


Kritchtof leaves the Darksoul a delicate heap of man waiting to be finished off!


Feggitch has now recovered and charges in to finish the job despite looking like a pin cushion with all the arrows stuck out of him!


Feggitch is standing, despite being the victim of several arrows to the torso!


He raises his Club and Sword and sweeps them together on the Darksoul's head, mashing it between the two weapons!


Feggitch finishes off the Darksoul, avenging Klovitch!


Sneekil cuts around the group towards the Berserker. He jumps, kicks off a wooden beam and leaps onto the Berserker's shoulders, thrusting his Fighting Claws into the Cultist's chest over and over!


Sneekil practically tears the Berserker to shreds!


Just as he is about to deliver the final blow a shot blasts apart the Beserker's head and Sneekil is thrown to the ground. He looks over to Fylch who grins slyly and blows the green smoke from the barrel of his Pistol. Xanafitch who is not far behind also finds his mark and shoots down the Mutant archer above them on the walk way!


Xanafitch takes down another Archer with a volley from his Warplock Pistols!


Percivitch and Maritch run ahead and then left into the Barracks of the Armoury.


Percivitch is first inside the complex!


Inside Percivitch finds another Broken Lever which he takes. He moves left again into the next room. There's no ceiling here, but the contents of the room are still intact and appear to have been in use until the Vermin arrived- its a Blacksmith's workshop! Percivitch takes out the two levers and begins repairing them.


Percivitch finds a Blacksmith's Workshop and sets to work repairing the broken Levers he has found!


Hodch follows after them towards the Barracks, but as he approaches the gateway his scent glands clench and he releases the musk of fear- a Chaos Ogre is standing in the doorway to the Mess Hall opposite! Its huge frame taller then the doorway it stands in, its face covered in a large, horned Helm accept for its eyes which burn an orange-red from within. It holds a huge spiked Club and massive Axe, each the full size of a Skaven! Its body is also heavily armoured.


Hodch sees a terrifying sight- a Chaos Ogre, one of the most powerful neutral enemies in the game! This is NOT good!


Fylch who is close behind sees it too. 'All Vermin hurry-scurry! Quick-quick!', shouts Fylch. The Vermin of VGG flee for the Barracks doorway!

Turn 4
The Vermin pile into the Barracks. Fylch waits until the last one is just about in and kicks the mechanism causing the Iron Gate to crash down, shutting out the Ogre.


Fylch drops the gate, shutting out the Chaos Ogre!


'Oh powerful and mighty Fylch! Look what brave-loyal Percivitch has!'. Percivitch shows Fylch the repaired levers. 'These must open-close more gates in Armoury-place!', he continues. Fylch snatches one of the levers and examines it. He smiles and regroups the Vermin. 'Spread out! Find weak-meat Scouts and Deathmaster's weapons!, he orders. He smiles to himself, with the Ogre shut out the fight will be in their favour now!

Percivitch leads the way down into the Barracks cellar. Here he finds the old Guard's sleeping quarters. He pockets some pleasant smelling Mandrake Root from among the jumbled furniture and goes to the gate at the other end of the room. He checks both ways on the other side and then pokes his snout through the bars and sniffs- Rat-Things! 'Quick-quick!', he shouts back, 'I smell-see Scouts!'. Hodch and Maritch join him, with Xanafitch not far behind. He gives Hodch one of the levers and he sets it up and opens the gate into the sub-level.


Hodch opens the gate into the sub-levels below the Barracks!


Turn 5
Fylch leads the others upstairs and out towards the walls. The upper part of the Barracks have been totally destroyed, although another iron gate still stands in their way! Rain begins to fall as he pulls the lever and opens the gate out onto the walls over looking the courtyard and a walled garden. 'Kritchtof! You go first!', he orders.


Rain starts to fall as Fylch scrambles over the ruined upper level looking for a way to the opposite building.


MouseFearsom joins the others in the sub-level and they advance carefully down the dimly lit corridor.


The Vermin of VGG carefully advance down the corridor.


At the other end they find three locked doors, presumably the Armoury's holding cells. Two have working levers, the other is broken and lying on the ground. MouseFearsom opens the first cell. Inside a Scout jumps to its feet, two make-shift shanks in it's hands. It does not drop its guard upon seeing a Skaven! 'You are lucky Scout-meat, we come rescue your worthless hide! Now MOVE-MOVE!', MouseFearsom hisses.


MouseFearsom finds and releases the first Scout!


Percivitch walks forwards to the broken Lever. He collects it and then takes the other repaired one and fixes it into the mechanism. He pulls the lever to reveal the other remaining Scout, who has a piece of wood ready to Club any enemy that might come in. 'Move it fool-meat!', he threatens.


Percivitch releases the second Scout!


As the Scouts and MouseFearsom retreat back for the upper level Percivitch stops to investigate the third door. 'Leave it!', advises Xanafitch. Percivitch growls angrily. 'Who's in charge here mouse-heart!?', he snarls. Percivitch pulls the lever and opens the third cell door. Inside are several gnawed bones and a Chest. 'Ha!', he exclaims to Xanafitch and steps into the cell for the Chest. As he enters he is slashed down the side by a Possessed that was hiding in the corner by the door and it steps in behind Percivitch, trapping him in the cell. 'Help-help!', he cries!


Percivitch is ambushed by a Possessed inside the third cell!


Turn 6
The Possessed swipes back and forth at Percivitch, its bladed arm catching the sides of the cell as it swings for him. Xanafitch shoots at it from outside, missing on purpose. 'Ops..', he says and smiles, showing his sharp teeth. Percivitch ducks and weaves, avoiding all but a single blow. He knocks apart the Possessed's arms and wedges his Weeping Blades into its chest, the corrosive venom of the blades searing its flesh on contact.


Percivitch's Weeping Blades blur as he counter attacks the Possessed, bringing him down!


He rips them free again and jumps back into the opposite corner. The Possessed sways for a few seconds, steadies itself and then steps towards him before collapsing on the floor, the weeping poison doing its dark work. 'If you want job done right-right you have to do it yourself!', he says. 'There not have been job if you hadn't opened gate-door', replies Xanafitch. Percivitch shoots him a look. Xanafitch titters and they head back for the staircase upstairs. Percivitch goes back to the workshop and repairs the Lever.

Fylch clambers over the ruins and onto a wooden walkway which overlooks the doorways to the Barracks and Mess Hall below. There's another locked gate that leads into the other building up here, but the switch to open it is on the other side and out of reach. He finds another Broken Lever at his feet. He sends the others to look for another way around.

The other Vermin skitter onto the walls outside, looking for a way into the building opposite. Kritchtof tears away from the others and charges down a stone staircase into the enclosed garden to attack the remaining Mutant Archer, but as he reaches him he steps on a mutated corpse that sprays a blast of corruption into his face, confusing him and halting his attack! He's so big though the Mutant has nowhere to run to and cannot escape from the corner he is in!

Turn 7
Sneekil and Feggitch make their way around the walls and across a rickety platform the enemy Archers were using earlier. Sneekil distastefully shoves one of the Archer's bodies off the gangway into the Courtyard below. They enter the building opposite through a large hole in the wall. Feggitch sniffs cautiously. 'I smell-see Ogre-thing nearby, but closer is strong smell of tempered steel- this must be Armoury!', he informs Sneekil. They signal the others who begin to skitter around the walls to the Armoury.


Sneekil and Feggitch discover the dimly lit Armoury- but its all locked down. It looks like we'll need those Levers!


The two Scouts brake off from the others and enter the garden after Kritchtof where they begin fighting with a Darksoul.


The two Scouts hold up a Darksoul whilst the other Vermin advance!


Without any of the leaders nearby Kritchtof stands dumb-founded whilst he tries to work out what he is supposed to be doing! The Mutant remains still and quiet, trying not to attract his attention.

Turn 8
The two Scouts overpower the Darksoul, bringing him down to his knees as they stab and bludgeon him to death! Kritchtof still does not attack, and begins whimpering quietly to himself, confused.

Feggitch pulls a lever, opening the gate back to the Barracks. 'I wonder what took you fool-meat rats so long!', growls Fylch who is stood waiting on the other side. 'We need levers oh great and mighty Fylch!', replies Feggitch sheepishly. 'Find them then!', Fylch shouts into his face. 'Loyal-brave Nightclaw Percivitch has one!', says Percivitch as he paces up behind them with Xanafitch. He locks it in the first mechanism and opens the gate. Inside are various supplies, some Wyrdstone and some of the weapons the Vermin are looking for!

Turn 9
The Vermin of VGG pile into the Armoury. MouseFearsom gathers the first bundle of weapons and picks over the rest of the supplies.


MouseFearsom finds the first batch of weapons we must steal!


Feggitch sneaks around to the staircase and tiptoes down towards the Mess Hall. The Chaos Ogre is still lurking over by the door where he was originally. Feggitch backs up the stairs and goes back to warn the others.


The Chaos Ogre is still lurking in the doorway where he was before. At least he has not noticed us yet!


'Where's Kritchtof?', calls Percivitch.

Kritchtof is still in the walled garden drooling dumbly whilst the two Scouts continue to fight on unaided as more enemy reinforcements arrive, one of which runs up to Kritchtof and wedges a Great Axe in his back!

Turn 10
Kritchtof finally snaps out of his stupor and spins around with a roar, smashing the new Darksoul with his fist! He then picks the Darksoul up by the face and pounds him into the ground until he is little more then a pulpy mash on the cobbles!


Kritchtof destroys a Darksoul!


Kritchtof then lumbers off back up the staircase in search of his master, eating the remains of the Darksoul still in his hand and leaving the Scouts alone to fend for themselves!

'Sneekil! Shut-close that gate-door! Make sure no other Chaos-things get inside!', commands Fylch. He scurries back across the walkway and back to the Blacksmith's workshop where he repairs the broken lever he has, although there is still one unaccounted for!

Xanafitch starts firing wildly on the Chaos-Ogre down in the Mess Hall below. The shots seem to hardly hurt it, and it remains still and unmoving as it guards the doorway! What should the Vermin do? The Chaos-Ogre is surely far too strong for them to attack directly! The others mill about uneasily.


The Vermin of VGG slowly regroup in the Armoury, but what do we do now?


Turn 11-16
Kritchtof arrives at the Barracks where Xanafitch directs him to stand at the top of the stairs to the Mess Hall and wait. The Vermin of VGG gather behind him and stand guard, occasionally shuffling and shifting the weight of their weapons.


The Vermin of VGG stand behind Kritchtof and ready themselves to charge the Chaos Ogre!


Fylch returns and uses his Lever to open another gate. Maritch enters, collects up and bundles the weapons as Fylch joins Xanafitch in the rafters and starts shooting at the Chaos Ogre! They use their Warplock Pistols to slowly whittle down the mighty beast, shooting and reloading and shooting over and over!


Xanamane and Fylch find a good vantage point to shoot down upon the Chaos Ogre and pummel it with shots, hoping to soften it up a bit before we move in for the kill!


Turn 17
The Scouts manage to fight their way out of the walled garden and up onto the castle wall where they discover they've been shut out by Fylch!

After another round of shots the Chaos Ogre is now covered in small holes, green smoke wisping from the wounds! 'I think it's ready. Kritchtof! Kill-kill!', shouts Xanafitch. Kritchtof lunges down the staircase into the Mess Hall and charges the Chaos Ogre, over turning tables and chairs as it moves.


Kritchtof charges in first, smashing into the mighty Chaos Ogre!


The Chaos Ogre is a monstrous beast, and it shrugs off Kritchtof's feral attack. It then returns the pain, using its huge spiked Mace and Axe to smash and slash Kritchtof who screeches as he is dealt incredible damage! 'Maybe we should have sly-shot it more', Xanafitch muses. The other Vermin run down the stairs into the Mess Hall. Feggitch checks the back of the Hall, dropping another iron gate to keep more Chaos-Things from getting into the complex. Sneekil finds the last remaining Lever in the corner. MouseFearsom runs straight into combat with the Chaos Ogre, his nerves holding as he ducks in and out, stabbing at it over and over!


Sneekil watches as MouseFearsom and Kritchtof assault the Chaos Ogre!


Xanafitch heads back onto the walkway and begins chanting, building up a curse or two for the Chaos Ogre. He casts Withering, making the Chaos Ogre a tiny bit less lethal (only a tiny bit)! Then he attempts to invoke the more powerful Sorcerer's Curse on top of this, confident in his magical prowess. Dark energies focus around him as he chants up the invocation. He finishes and nothing happens for a second. Then he explodes in a fountain of gore as the spell miscasts horribly!


Xanafitch only a second away from being blasted apart by a horrible miscast that deals him an incredible 9999 damage!


Fylch runs down the stairs and into the hall. He shouts encouragements, spurring the others on as he unloads another volley of Warplock ammo on the Chaos Ogre.

Turn 18
Kritchtof smashes at the Chaos Ogre over and over, trying to overwhelm it, but the Ogre is even more powerful!


Kritchtof pummels the Chaos Ogre but deals little more then mild wounds to it!


MouseFearsom keeps stabbing at it with his Spear, occasionally ducking its huge swings. The others watch restlessly, unable to get any closer in the confined space. Fylch finishes coating his shots in a Warp Poison from his bag and reloads. The shots connect, hopefully the deadening effect of the poison will reduce the Ogre's offensive capability! For now it makes little difference though, and the Ogre swings back and forth, dealing heavy damage to both Kritchtof and MouseFearsom who is finally caught by one of the Ogres attacks. They are now both critically injured!

Turn 19
Kritchtof and MouseFearsom fight with all their remaining strength, bashing and stabbing the Chaos Ogre who is now coated in blood and covered in small wounds. Its very obvious that they are not going to beat it though, and Fylch spits and holsters his Pistols, drawing his Fighting Claws instead and adding more Warp Poison to them. 'Hold-hold mouse-hearts!', he commands, 'Get ready to fight the Ogre-thing!', he warns the others.

Kritchtof and the Ogre continue their brutal assault against one another, and it looks like Kritchtof is taking the advantage! He ducks under the Ogres swings and rakes his claws across him, tearing away some armour and the flesh along with it. However the Ogre rolls into the attack and brings his Mace round in a cracking blow that caves Kritchtof's skull like an egg shell! He collapses, dead! The Ogre then grabs MouseFearsom's Spear and pulls it forward grabbing MouseFearsom's arm with it's other hand. MouseFearsom squeals helplessly as the Ogre holds him aloft and tears him in half, showering blood and guts across the others! Percivitch and Hodch charge forwards to stop it advancing further into the Mess Hall!


Percivitch and Hodch run in to hold the Chaos Ogre in place as he sweeps aside both MouseFearsom and Kritchtof!


Turn 20
Fylch runs up to the Ogre, leaping on its back and climbing up onto its shoulder using his Fighting Claws.


Fylch throws himself into combat with the Chaos Ogre!


He roars in the Ogre's face, spittal flying from his mouth as he hacks his Fighting Claws into the Ogre's eye holes. The Ogre thrashes back and forth, trying to reach Fylch and pull him off as he thrusts his Claws into the Ogre's eye sockets over and over, the other Vermin stabbing and slashing at the Ogre's body. The Ogre falls to his knees and then finally succumbs to the ratmen as they surround him and hack him to pieces like a fallen tree trunk! 'Quick-quick!', pants Fylch, 'get weapon bundle from MouseFearsom and shut blasted gate-door before more things arrive!'.

Sneekil leaps the twitching heap of Ogre and grabs the weapon bundle from MouseFearsom's remains. He throws it inside the Mess Hall but as he attempts to return back inside two Darksouls charge him! He Parries off the first's blows and cuts him down with a series of precise stabs, smashing bones, cutting tendons and bursting organs!


Sneekil has to fend off a pair of Darksouls!


The second barrels into him, sending him rolling away as the Cultist then enters the Mess Hall and dodges past the others. He hugs the wall as he heads for the back of the hall. He goes for the gate to open it and let more reinforcements in but is stopped by Feggitch who runs him through with a gut wrenching stab! 'Mighty Night Runner Sneekil gets sloppy..', he sneers, tasting the blood across his blade.

Fylch steps to the gate and tries to close it but the mechanism is broken. Fylch spits and snarls. 'Sneekil! Go quick-quick and fix broken Lever so we can take last of weapons and scurry-flee!', he barks. 'There is gate to Barracks in basement!', Maritch informs them as he runs up from downstairs. 'Right, let's go!', says Percivitch and they charge back down the stairs. In the Cellar they make straight for the gate, not seeing a Darksoul who attacks from the corner. It engages Percivitch, and Maritch rushes in to help. The Darksoul fends their counter and stands off against them. Then he starts shaking and looks to the wound on his arm. The poison from Percivitch's Weeping Blades works it's magic and the Darksoul collapses in a seizure, pathetically bleeding out as his blood stops clotting and pours from his body. Percivitch watches in amusement as Maritch opens the gate and Sneekil runs through.

Turn 21-23
Sneekil repairs the final Lever at the workshop and returns to the Armoury. The Vermin collect the last remaining bundle of weapons and flee into the comfort of the night!

Victory!



**********




'Brave-clever Warband serves Fylch well! Fylch's brilliant-wise plan lead-take Warband to victory once more! Wise-smart to listen-learn to cunning-clever Fylch!

Weird-flesh flee-run now. Maybe come back to soldier-place, maybe not. Small interest to Fylch. Weapons belong to Skaven now! Good surface steel, better quality then rusty ratkin blades. Sell-trade for much-much warp-tokens!

Good-wise to catch-take traitor scouts! Fylch already quiet-kill Scout who escaped. Now Fylch make sure remaining Scouts are dead! Only Fylch and wise-silent Warband learn-know how many weapons leave soldier-place. Gift-give half to Murderlord, but other half Fylch take-trade to other ratmen. Sell-sell for much-much! Fylch and wise-brave Warband earn-take many warp-tokens! Careful-cautious not to sell-trade with Murderlord's minions. Murderlord never learn-know that Warband make-take warp-tokens for themselves!

Strong-brave Warband become greater with new-good Weapons! New-good Armour! More-many Warriors! Fylch like-want good-strong Warband! Warband can find-take much-much Wyrdstone. Make Murderlord happy, bring Murderlord much power! Happy-powerful Murderlord value-need loyal-mighty Warband!

And loyal-mighty Warband value-need clever-wise Fylch Sharptail to give them wise-clever plans..'

-Fylch Sharptail


**********


Would you like to join the Ravens of VGG? Head to our main discussion & recruitment thread for more information!
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Nate Parker
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What a cool idea! That was a neat scenario.

I am surprised that you decided to go toe-to-toe with the chaos ogre. I would have thought you would just hang back and let the shooty-skaven cut him down. Might have taken a while, though (if that was even a possible option).

Of course, I would be remiss if I didn't mention that even Klovis's skaven incarnation gets cut down effortlessly.

Excellent session report as always, Mr. B!
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Andrew Hodkinson
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兵者,詭道也。
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That was fantastic! A great read.

(Hodsch releases the musk of approval).
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Xanafitch The Great! Hahahaha!

Ah, a most fitting way to die!
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"Join The Ravens of VGG- Wyrdstone, Gold & Glory Awaits!"
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dokmatrix wrote:
What a cool idea! That was a neat scenario.

I am surprised that you decided to go toe-to-toe with the chaos ogre. I would have thought you would just hang back and let the shooty-skaven cut him down. Might have taken a while, though (if that was even a possible option).

Of course, I would be remiss if I didn't mention that even Klovis's skaven incarnation gets cut down effortlessly.

Excellent session report as always, Mr. B!


Haha, well Klovis was destined for trouble here- if you check the profile picture of him at the top you'll see he's Level 0! I recruited him for the mission to fit in as many people as I could. He was armed with cool gear, but that can't make up for a critical hit from a much stronger and higher level opponent!
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andrewhodkinson wrote:


That was fantastic! A great read.

(Hodsch releases the musk of approval).


As amusing as it sounds the musk thing is a well established Skaven trait if you have read the fluff.

The Skaven release pheromones based on their mood from scent glands around their body which gives signals to other Skaven that they feel on an instinctual level. One of the reasons they are so cowardly is that once the 'musk of fear' starts up it spreads throughout Skaven ranks and collapses their morale quickly!

High ranking Assassins such as Fylch actually have their glands ritualistically removed so that they show no fear and cannot be detected via smell.
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adularia25 wrote:
Xanafitch The Great! Hahahaha!

Ah, a most fitting way to die!


Skaven have lots of 'tch' and k's, so I tried to Skaven everyone up whilst keeping the names vaguely recognisable, otherwise you'd have no idea who I was talking about!

I came up with many more name ideas after I started, but everyone's names were already locked in to the mission by that point so they had to stick!
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Michael Jordal
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Ike Clanton painted by me for Wild West Exodus
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Great idea!
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Krzysztof Zięba
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Check out my first published board game: In the Name of Odin!
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Kritchtof kill you long time.
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