2: Zero Luck, very little screwage. Pure strategy (except very little with the cards)
It's not "0" luck. It's more "1 or 2" luck.
Be sure to build up starting resource production buildings so your not chasing wood and brick around the board later in the game.
You're absolutely right. I made this mistake twice already.
Improvements did not play a big part in the game for us, except early.
That's what we thought as well.
6: Get at least two embassies, Quick.
7: Food is very important once citizens come into play.
8: Storage space is ridiculously important.
9: Being able to move two spaces is important I:E Envoy
10: Selling resources for coinage was a quarter of our score.
12: So very long, I bet we could get it down to 3 1/2 hours, two player. Would probably never play it more than 2 player nor would i want anything but the full 4 era experience.
3-player is fine as well. Not sure I'd play a 4-player game though.
13: Get yourself a couple plano boxes!
14: converting farms to estates and flats to apartments is an important space saver.
An amazing achievement for first time designer Tim Puls
. Great artwork from our favorite artist Klemens Franz
We both rate the game a 9!
I tend to agree.
Very nice thread.