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Teenage Mutant Ninja Turtles: Shadows of the Past» Forums » General

Subject: Possible to Play 6 Players? rss

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Jacob Cecil
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Lexington
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My copy should be at my house today, and I am anxious to get this out with my game group. We end up with 6 a lot of weeks, which can be a bit annoying when it comes to game selection. So my question is is it possible to play this with 6? If so what adjustments would you need to make? I know it may add to game time, but that isn't really an issue for me. I know the game is just starting to get to backers so I'm aware that there hasn't been a ton of time to experiment, but I thought I would ask and see. Thanks a ton.
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Scott Miller
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The scenarios are balanced for 5 players, but there's no technical reason you couldn't add another hero. Be aware that this would increase the already significant downtime.
 
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Sean Riley
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So if you were to add a 5th Hero, since the villains activate after each hero, the villain will get a 5th turn to balance. The only off putting part is that the villain will be delayed in regaining focus and troops. This will give the heroes a slight advantage in clearing the board faster.

I don't know how much of a difference this will make however
 
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Robert Kingery
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Huntington Beach
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You could also have 2 villain players.
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Shiro
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The same question was asked on Facebook and Kevin Wilson suggested using two villain players
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Jacob Cecil
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I haven't gotten to look at the rules in depth, how would you play two villians?
 
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Paul H
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surferlantern20 wrote:
I haven't gotten to look at the rules in depth, how would you play two villians?


Basically just share a five card hand and alternate between playing two from the hand.
 
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David Buendia

Texas
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What about increasing the starting number of foot placed as well as initial pool?
Or even increasing the villain deck by 6 cards per additional hero?
Playing the extra heroes bring a lot to the table. I can easily see this happening during the holidays incoming.
 
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