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Subject: Welcome Grognards and Zombie Apocalypse Lovers! rss

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HERMANN LUTTMANN
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Hey all!
This is the BGG entry for my new game Dead Reckoning. This game represents the initiation of a new type of game system - one that is accessible, thematic and challenging. Playability is key, so that wargamers, non-wargamers and even non-gamers can enjoy a friendly zombie apocalypse together. Please send in your comments, suggestions and complaints as you see fit. Welcome!

Thanks!

Hermann
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Dundy O
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"Jesus said to him, “I am the way, and the truth, and the life. No one comes to the Father except through me."
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HORST324 wrote:
. Playability is key, so that wargamers, non-wargamers and even non-gamers can enjoy a friendly zombie apocalypse together.
Hermann


LOL. That's what we're all hoping for, a friendly death by mastication. zombie

How does this play solo? Is it chit draw or an IGOUGO? Thanks.



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HERMANN LUTTMANN
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This is a new system and something a little different for me. Each side has Initiative Cards with which you secretly "bid" a number. High number gets the initiative, meaning you go first, and the bid number is the total number of actions each side gets. If the difference is more than one, the initiative side gets a number of actions equal to the difference of the cards to conduct first. So if the Humans bid the "4" card and the Zombies bid a "1", the Human player would conduct three actions, the Zombie player then does his/her one and the Human player would finish the round with his/her fourth action.

So the system is alternating actions (each unit can only conduct one action each round). All combat, chaos events and any other special activities are resolved by a simple flip of the next Combat Results Card (one deck for each side). No modifiers or figuring - the results are given to you.

For solo play, if you play each side one at a time with a blind initiative draw for the non-player side, you should be good doing this solitaire.

Thanks!
Herm
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tim allen
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The HL1 Norovirus is loose!
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HERMANN LUTTMANN
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And while I'm at it .... a huge "thank you" to:

Fred Manzo - my right-hand man, developer extraordinaire and "breaker of games". It is his Devil's Advocate approach to finding loopholes and problems in my designs that allow me to hack off the "sharp edges" and make the game as smooth as possible.

Tim Allen - the best graphics guy in the business. He is able to read my mind as to how I think I want the game to appear and then nails that look every time. His artistic hand doubles the game's enjoyment by making it fully immersive and feel exactly right.

Chris Hansen - the best playtester out there. It's his final input and keen observations that make the game better and more polished.

Mark and Denver Walker - for taking a chance on a rather bizarre game idea and then supporting that idea to the end. Tiny Battle Publishing is a great company to design for and these are two of the most wonderful people in the business.

Thanks!

Hermann
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Charlie 40
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I was checking out Tiny Battles website to see what else the extraordinary Herr Luttmann was up to and tripped across this, not realizing it was just out. I purchased/downloaded it Saturday through the Wargame Vault. The game map file was missing from the download. I received word today that the issue was remedied, and sure enough, I downloaded the file. It doesn't get much better than that. The files look good, as does the output. The tabletop apocalypse starts Saturday.

I expect to use Wargame Vault again soon. I wasn't aware it existed.
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HERMANN LUTTMANN
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Thank you so much for the support, Charlie! I'm glad they fixed the map issue. I hope you enjoy the game - please let us know. Handy-dandy undead tip of the day ..... keep your zombies together as much as possible! Even if you have only 1 Action for the round, that "Brains!" action will pay off big time.

Thanks again!
Herm
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Mark Walker
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Quote:
I was checking out Tiny Battles website to see what else the extraordinary Herr Luttmann was up to and tripped across this, not realizing it was just out. I purchased/downloaded it Saturday through the Wargame Vault. The game map file was missing from the download. I received word today that the issue was remedied, and sure enough, I downloaded the file. It doesn't get much better than that. The files look good, as does the output. The tabletop apocalypse starts Saturday.

I expect to use Wargame Vault again soon. I wasn't aware it existed.


Yep, I apologize. That was my fault. The file was missing the map. Denver fixed it as soon as we found out. We use Wargame Vault as the host for all the PDF files for both Flying Pig and Tiny Battle. Thanks for supporting us.
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Fred W. Manzo
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Thanks Herm. It's always a ton of fun working on your games.

But "Dead Reckoning" is special. If it works out there are plans to use its engine for more traditional wargame topics. Just think, a wargame with no list of Die Roll Modifiers to memorize or Combat Results Tables or Terrain Effects Charts or multiplication OR division. But it's still a wargame that takes into account attack and defense strength, terrain, morale, speed and weapon types. All we had to do was switch out things like "Fear Factor" for "Morale" etc. and we've jumped from a zombie game ("Dead Reckoning") to a World War I game ("The Race to the Sea: 1914"). So we'd be mighty interested in comments on "Dead Reckoning," especially how people like its engine, as there are big plans to use its approach again.
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Mark Walker
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Yep. It's a great idea. A LOT of the pushback with gamers (video, PC, Euro, and in some cases Ameritrash) when introduced to wargames is the math. Many times these are intelligent kids (anyone under 30 is a kid to me), who just don't like dividing and rounding fractions. When I look at it objectively, I have to agree. Dead Reckoning eliminates all that.
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Steve Hope
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Hermann,

Your game designs are super interesting to me--I love the combat decks concept baking in terrain/unit abilities, and I also like the idea of chit pulls which include events as well as unit activation.

Question: Have you ever thought of doing a fantasy game with these attributes? Particularly on chit pull games, it seems like the ability to "seed" the chit pull with spells or other fantastic events would be a natural for a fantasy game. I know this game's theme borders on that, but what about going whole-hog with high fantasy?
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HERMANN LUTTMANN
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Hey Steve and thanks so much for the kind words. I'm so glad you're enjoying the designs.

You must be a fly on the wall, my friend. Fred Manzo and I have discussed in detail how much fun it would be to take this system to a fantasy world and a science fiction universe. The combat card mechanic combined with the Chaos Table would offer lots of possibilities to do those themes. And you're right - the magic of a fantasy game could be baked very nicely right into those systems. My only rule is that we can't use Orcs, Elves or Dwarves .... we need to come up with some new (and very fun) races.

So yes! We are going to work on exactly that in the near future. If you have any specific suggestions, please let me know.

Thanks again!
Hermann
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Steve Hope
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Wonderful news! By suggestions, do you mean setting/scale/mechanics/specific events? Obviously I have suggestions or preferences/hopes on all those, but I don't want to burden you with too many of my ideas.

I guess one big decision is whether to try and use established IP (for the familiarity and natural buyer base) or not (for the freedom and guaranteed zero cost).

Another is scale. Tactical/operational is better suited to the event chits (and to a lesser degree, the combat cards), but there's something appealing (particularly in the case of brand new IP) about having a strategic scale for a stand-alone game/world.

Thematically, I'd love to see a game which was less clear-cut than "good vs evil". From a gameplay standpoint, I'd love to see a game which didn't necessarily have a clear front line.

Happy to provide more thoughts or ideas, and very excited to see what ocmes out of your work with Fred!
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HERMANN LUTTMANN
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Thanks and great points all around. We'll keep you advised - it will be more towards the end of the year as we have about five game projects that will be due by the end of this summer, so we're really busy. But I can't wait to work on this particular project as I know it will be very fun.

All the best!
Herm
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Steve Hope
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Thanks Herm and if you need playtesting or anything just let me know!
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