Matt Smith
United States
Troy
Michigan
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It has come to my attention that some people who have played this game didn't understand at the time how to predict where the Minotaurs will spawn. So I created this thread to explain how it works. If you already know how it works, there won't be anything new here for you.

When playing without Difficulty Enhancer #7, the Minotaurs always spawn in four specific spots on the board:
- Blue ring: room next to blue cell
- Red ring: room aligned with red cell (of the two rooms aligned with the cell, it's the room that is more counterclockwise)
- Yellow ring: room aligned with yellow cell (of the two rooms aligned with the cell, it's the room that is more counterclockwise)
- Green ring: room aligned with green cell (of the two rooms aligned with the cell, it's the room that is more counterclockwise)

If you're playing the base game and can see all of the cards on the Theseus board, you can calculate which rooms will be aligned with the four spawn locations when resolving each alert level. Thus, you should never get captured by having a Minotaur spawn in your room during phase 3 unless you planned wrong. There is no luck involved here.

Of course, if you play with Difficulty Enhancers #1 or #7, it will be harder to avoid being on a spawn location. DE#1 means you won't always see every ring rotation card on the Theseus board, making it harder to puzzle out the perfect turn. DE#7 expands the radius of possible spawning rooms on each ring based on the number and rotation of the card drawn to determine the spawn ring.
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Sebastian Beck
Germany
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Thank you.

This game totally rocks. Hopefully some parts of the board gaming community will not ignore this game because of the Dice Tower´s (poor) review.
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